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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Matchstick" data-source="post: 5278059" data-attributes="member: 217"><p>It was kind of funny. I had pulled in from my ten hour drive back from GenCon not two hours earlier and Dread House was the first thing they wanted to do. I think the "scariness" made it like a challenge to them. </p><p></p><p>Not refreshing the tower kind of sped things up, especially since the Mummy wasn't being terribly aggressive. Refreshing the tower completely makes a ton more sense, I just wasn't sure and I couldn't remember what the deal was in Dread either. Needless to say, the tower was looking pretty ragged pretty fast even after the tip.</p><p></p><p>I didn't have the book in front of me either, but I thought I'd mention the pennies thing. I remember being surprised at that showing up in the middle of the book, but I may have missed it earlier.</p><p></p><p>I don't think we fled even once. We're a bold family apparently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I didn't get the move together option out of the instructions. Again, that could certainly be something I missed. I do remember being confused at the start of the game about movement and how it works. </p><p></p><p>I should have mentioned it, the map was a great source of fun as well. "Vlad was here" was (and continues to be) an absolute favorite. We left the spooky cards on the rooms after we explored them, but I kind of felt badly doing so because it covered up the map. The girls read through all the rooms and planned out how they were going to get to their specific special items. </p><p></p><p>They figured out the special links between the monsters and the teens and researched who was best against each monster. That's a nice mechanism, it adds depth that might not be apparent on first glance at the game. Same with the character items and the character special abilities. As mentioned above, we had a good time playing even without using those things (making it easier for the kids), but we'll be able to grow into that depth as we get more familiar with the game.</p><p></p><p>The ability to get the PDF is EXCELLENT. I really need to do that. </p><p></p><p>Let me know if you need kid reviews, I'll have the girls type some up and mail them to you.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Matchstick, post: 5278059, member: 217"] It was kind of funny. I had pulled in from my ten hour drive back from GenCon not two hours earlier and Dread House was the first thing they wanted to do. I think the "scariness" made it like a challenge to them. Not refreshing the tower kind of sped things up, especially since the Mummy wasn't being terribly aggressive. Refreshing the tower completely makes a ton more sense, I just wasn't sure and I couldn't remember what the deal was in Dread either. Needless to say, the tower was looking pretty ragged pretty fast even after the tip. I didn't have the book in front of me either, but I thought I'd mention the pennies thing. I remember being surprised at that showing up in the middle of the book, but I may have missed it earlier. I don't think we fled even once. We're a bold family apparently. :) I didn't get the move together option out of the instructions. Again, that could certainly be something I missed. I do remember being confused at the start of the game about movement and how it works. I should have mentioned it, the map was a great source of fun as well. "Vlad was here" was (and continues to be) an absolute favorite. We left the spooky cards on the rooms after we explored them, but I kind of felt badly doing so because it covered up the map. The girls read through all the rooms and planned out how they were going to get to their specific special items. They figured out the special links between the monsters and the teens and researched who was best against each monster. That's a nice mechanism, it adds depth that might not be apparent on first glance at the game. Same with the character items and the character special abilities. As mentioned above, we had a good time playing even without using those things (making it easier for the kids), but we'll be able to grow into that depth as we get more familiar with the game. The ability to get the PDF is EXCELLENT. I really need to do that. Let me know if you need kid reviews, I'll have the girls type some up and mail them to you. ;) [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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