Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PulpCruciFiction" data-source="post: 5350679" data-attributes="member: 48055"><p>I guess I should define my terms a bit. By saying it's a good pickup game, I mean that I can spend a few hours designing a scenario and some questionnaires, then pick one up and play it with very little notice to the players. When writing the questionnaires beforehand, you can include elements from the GM side to include in the plot, and then you can integrate some of the players' input into the game on the fly. Also, instead of using the questionnaires to fish for plot elements, you can focus on questions about character relationships, which will drive player conflict and give them something to sink their teeth into and feel that the questionnaires matter to the game without as much improvisation on the GM's part once the session begins. </p><p> </p><p>Is the game deeper if you have some warning so that the players can expand on the questions and then the GM can work that information into the story? Of course. But I find that the game is still great fun with the players filling out the questionnaires just before play, because the Tower mechanic gets the players' hearts pounding on its own, so that the players are invested in making pulls without having to put as much time into the questionnaires.</p></blockquote><p></p>
[QUOTE="PulpCruciFiction, post: 5350679, member: 48055"] I guess I should define my terms a bit. By saying it's a good pickup game, I mean that I can spend a few hours designing a scenario and some questionnaires, then pick one up and play it with very little notice to the players. When writing the questionnaires beforehand, you can include elements from the GM side to include in the plot, and then you can integrate some of the players' input into the game on the fly. Also, instead of using the questionnaires to fish for plot elements, you can focus on questions about character relationships, which will drive player conflict and give them something to sink their teeth into and feel that the questionnaires matter to the game without as much improvisation on the GM's part once the session begins. Is the game deeper if you have some warning so that the players can expand on the questions and then the GM can work that information into the story? Of course. But I find that the game is still great fun with the players filling out the questionnaires just before play, because the Tower mechanic gets the players' hearts pounding on its own, so that the players are invested in making pulls without having to put as much time into the questionnaires. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
Top