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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="jdeleski" data-source="post: 5351941" data-attributes="member: 33307"><p>I agree with PirateCat that the game plays best with roughly 6 players, maybe as much as 8. I've run the game with 6 and 7 players. The mechanics of the game are streamlined, so the pace of the game is quick and has a highly cinematic in feel, so I suppose it would be fine to GM with more players. However, I believe that having more than 6 to 8 players would likely result in split parties, a less tightly-focused story, delays (some players wandering off when it's not their turn), and generally a less satisfactory experience. </p><p> </p><p>I also would not run a Dread game with pre-generated characters, and always stick to the question-and-answer format that is described in the Dread booklet. In my experience, the players generally love to answer the wierd questions and, once they do, they OWN the character. This method of creating characters is pure genius: it asks the players to think through their characters motivations and quirks while they're having a bit of fun. </p><p> </p><p>I may try to run this year's game as a multi-play experience, rather than a one-shot. I'll need to see how many players survive the opening night, though...</p><p> </p><p>J.</p></blockquote><p></p>
[QUOTE="jdeleski, post: 5351941, member: 33307"] I agree with PirateCat that the game plays best with roughly 6 players, maybe as much as 8. I've run the game with 6 and 7 players. The mechanics of the game are streamlined, so the pace of the game is quick and has a highly cinematic in feel, so I suppose it would be fine to GM with more players. However, I believe that having more than 6 to 8 players would likely result in split parties, a less tightly-focused story, delays (some players wandering off when it's not their turn), and generally a less satisfactory experience. I also would not run a Dread game with pre-generated characters, and always stick to the question-and-answer format that is described in the Dread booklet. In my experience, the players generally love to answer the wierd questions and, once they do, they OWN the character. This method of creating characters is pure genius: it asks the players to think through their characters motivations and quirks while they're having a bit of fun. I may try to run this year's game as a multi-play experience, rather than a one-shot. I'll need to see how many players survive the opening night, though... J. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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