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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Wednesday Boy" data-source="post: 5597618" data-attributes="member: 53678"><p>After having Dread for years I finally got to play a game of it! Our normal campaign was put on hold because two players couldn't make it this week, so I was tapped to run Dread since I've been wanting to for a while.</p><p> </p><p>I overwhelmingly prefer to play RPGs so this was the first one I've run since a one-shot in 2004 and before that was a short campaign in 1998. Needless to say I was very rusty as a GM but all in all it went pretty well. The general consensus of the players was that it was fun as a one-shot but couldn't see making a campaign out of it.</p><p> </p><p>One of my favorite parts of running the game was integrating answers from the questionaires to tailor the adventure to get more pulls.</p><p> </p><p>I think the most difficult part of it was having a good sense of the pacing, not only of the plot in general but of coordinating the climax of the plot with the precarious tower. I think I missed that mark a little because in the middle of the grand escape the tower toppled killing one player. But after it was rebuilt it was stable enough that there was no tension for the remaining two players as they escaped. It wasn't too bad because they only needed five or so pulls to escape but it seemed like the tower collapsed too early and drained the tension too much.</p><p> </p><p>The biggest issue I ran into was purely a GMing fault by me. I ran the Beneath the Metal Sky adventure from the book and one player did an excellent job in flavoring the setting based on his questionaire answers. I was so elated at how closely he tied his character to the macguffin that I didn't expect that he would avoid all of the other clues to investigate. It muddled a bunch of the clue gathering and forced me to throw obvious "Don't go there." encounters to corral that character. But it was a good lesson to learn.</p><p> </p><p>Despite the challenges and downfalls, I can't wait for my next Dread game!!</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5597618, member: 53678"] After having Dread for years I finally got to play a game of it! Our normal campaign was put on hold because two players couldn't make it this week, so I was tapped to run Dread since I've been wanting to for a while. I overwhelmingly prefer to play RPGs so this was the first one I've run since a one-shot in 2004 and before that was a short campaign in 1998. Needless to say I was very rusty as a GM but all in all it went pretty well. The general consensus of the players was that it was fun as a one-shot but couldn't see making a campaign out of it. One of my favorite parts of running the game was integrating answers from the questionaires to tailor the adventure to get more pulls. I think the most difficult part of it was having a good sense of the pacing, not only of the plot in general but of coordinating the climax of the plot with the precarious tower. I think I missed that mark a little because in the middle of the grand escape the tower toppled killing one player. But after it was rebuilt it was stable enough that there was no tension for the remaining two players as they escaped. It wasn't too bad because they only needed five or so pulls to escape but it seemed like the tower collapsed too early and drained the tension too much. The biggest issue I ran into was purely a GMing fault by me. I ran the Beneath the Metal Sky adventure from the book and one player did an excellent job in flavoring the setting based on his questionaire answers. I was so elated at how closely he tied his character to the macguffin that I didn't expect that he would avoid all of the other clues to investigate. It muddled a bunch of the clue gathering and forced me to throw obvious "Don't go there." encounters to corral that character. But it was a good lesson to learn. Despite the challenges and downfalls, I can't wait for my next Dread game!! [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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