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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Eunomiac" data-source="post: 5748918" data-attributes="member: 6686214"><p><strong>Thanks for the great advice!</strong></p><p></p><p>Just a quick thank you to the fantastic advice, some of which (not to slight its helpfulness in the least!) was so obvious I kick myself for not thinking of it first, e.g., "reduce the number of questions to reduce question & answer time", duh!</p><p></p><p>I've also created a TON of little props and handouts and whatnot, and I'd love to make them available to give something meager back to the community for this amazing thread. I've attached the initial handout .pdf I sent to my players to help them choose characters* (replete with Anasazi ruins red herrings/clues?), just by way of example, but I'm not sure where I should submit the rest for others to enjoy. Much of it is BtfM-themed, but as I play more scenarios, I'll create more, as I love graphic design. Includes:</p><p></p><ul> <li data-xf-list-type="ul">cave-painting stickers to write complications (injuries, etc.) on, including a sick (if I do say so myself) "dead man walking" sticker, all of which affix to ...</li> <li data-xf-list-type="ul">... Grand Canyon-themed ID-badges, hung by lanyards around the neck (with the button-clip extending out the bottom so they can clip it to their clothes, avoiding unfortunate dangling-card tower-topples): they'll write their names on each, and the idea is each player will stare across the table at the ever-mounting list of complication-stickers around each player's neck</li> <li data-xf-list-type="ul">equipment cards for all of the personal/portable equipment listed in the scenario—they're 2.5"x3.5" (half that for flares/matches/etc), so they can be sleeved if you have old CCG sleeves lying around; includes a backpack for each player: they'll keep their equipment cards under the backpack card, so that if the backpack is lost, so is everything under it...</li> <li data-xf-list-type="ul">larger cards, designed to be folded and stood, for things like tents, rafts, food supply, shredded tent: they'll cluster around the tower, a clear list of the shared/bigger equipment the group needs to worry about transporting</li> <li data-xf-list-type="ul">4"x6" theme/scene templates in word for printing out (two to a page) the pulls/host-advice for each scene or theme, with about 1/3 saved for integrating notes from questionnaires; used by the host in a small binder as s/he walks around the table behind the players (<strong>love</strong> that idea, PirateCat!)</li> <li data-xf-list-type="ul">an excel spreadsheet of over 1200 questions, gleaned from every available supplement and scenario I've found** — and that's 1200 EXCLUDING those from the core book, which I haven't found an easy way of adding yet; includes columns for rating/flagging the best questions, as well as columns for flagging interpersonal questions, strengths/weaknesses, basic establishing questions, questions for adding conflict/trust, fears, etc...</li> <li data-xf-list-type="ul">a sorted summary of the notes I took from reading through this thread, as well as the one at tiltingatwindmills.net</li> </ul><p>So yeah, a bit of boasting, I admit: Sometimes I end up neglecting game prep for projects like these, lol <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But if I can find somewhere to host it, you won't have to!</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">* locations I cite in the itinerary have </span><span style="font-size: 9px">no relation whatsoever to their actual placement in the Grand Canyon; my players have never been!</span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">** Because I tried to keep entire questionnaires intact where I found them, this number includes repeats (though I've been flagging them as "Repeat" where I can, so they can be filtered out). Also, copyright issues, but I've marked each question's source, so I can remove everything that isn't public domain before submitting.</span></p></blockquote><p></p>
[QUOTE="Eunomiac, post: 5748918, member: 6686214"] [b]Thanks for the great advice![/b] Just a quick thank you to the fantastic advice, some of which (not to slight its helpfulness in the least!) was so obvious I kick myself for not thinking of it first, e.g., "reduce the number of questions to reduce question & answer time", duh! I've also created a TON of little props and handouts and whatnot, and I'd love to make them available to give something meager back to the community for this amazing thread. I've attached the initial handout .pdf I sent to my players to help them choose characters* (replete with Anasazi ruins red herrings/clues?), just by way of example, but I'm not sure where I should submit the rest for others to enjoy. Much of it is BtfM-themed, but as I play more scenarios, I'll create more, as I love graphic design. Includes: [LIST] [*]cave-painting stickers to write complications (injuries, etc.) on, including a sick (if I do say so myself) "dead man walking" sticker, all of which affix to ... [*]... Grand Canyon-themed ID-badges, hung by lanyards around the neck (with the button-clip extending out the bottom so they can clip it to their clothes, avoiding unfortunate dangling-card tower-topples): they'll write their names on each, and the idea is each player will stare across the table at the ever-mounting list of complication-stickers around each player's neck [*]equipment cards for all of the personal/portable equipment listed in the scenario—they're 2.5"x3.5" (half that for flares/matches/etc), so they can be sleeved if you have old CCG sleeves lying around; includes a backpack for each player: they'll keep their equipment cards under the backpack card, so that if the backpack is lost, so is everything under it... [*]larger cards, designed to be folded and stood, for things like tents, rafts, food supply, shredded tent: they'll cluster around the tower, a clear list of the shared/bigger equipment the group needs to worry about transporting [*]4"x6" theme/scene templates in word for printing out (two to a page) the pulls/host-advice for each scene or theme, with about 1/3 saved for integrating notes from questionnaires; used by the host in a small binder as s/he walks around the table behind the players ([B]love[/B] that idea, PirateCat!) [*]an excel spreadsheet of over 1200 questions, gleaned from every available supplement and scenario I've found** — and that's 1200 EXCLUDING those from the core book, which I haven't found an easy way of adding yet; includes columns for rating/flagging the best questions, as well as columns for flagging interpersonal questions, strengths/weaknesses, basic establishing questions, questions for adding conflict/trust, fears, etc... [*]a sorted summary of the notes I took from reading through this thread, as well as the one at tiltingatwindmills.net [/LIST] So yeah, a bit of boasting, I admit: Sometimes I end up neglecting game prep for projects like these, lol :) But if I can find somewhere to host it, you won't have to! [SIZE=1] [/SIZE][SIZE=1]* locations I cite in the itinerary have [/SIZE][SIZE=1]no relation whatsoever to their actual placement in the Grand Canyon; my players have never been! [/SIZE][SIZE=1]** Because I tried to keep entire questionnaires intact where I found them, this number includes repeats (though I've been flagging them as "Repeat" where I can, so they can be filtered out). Also, copyright issues, but I've marked each question's source, so I can remove everything that isn't public domain before submitting.[/SIZE] [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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