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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Janx" data-source="post: 5757259" data-attributes="member: 8835"><p>I think the Agenda idea was good. A way to focus the PC into having a goal that fits in the scope of the setting/situation.</p><p></p><p>it also makes a driving reason to play Dread despite the knowledge that to pull means to risk dying.</p><p></p><p>If you can achieve your goal, then you "win" even if your PC dies.</p><p></p><p>This makes sense for design, in the sense that Jenga itself is about "not losing" by being the one to knock the tower over. </p><p></p><p>As a minor nitpick, I might recommend rephrasing your agenda statements into action directives:</p><p>[AGENDA: Ensure this chosen character survives the story, even if you do not.] </p><p>[AGENDA: Get elected group leader by a majority vote before the end of the story.] </p><p>[AGENDA: Get Your choice for "best leader" formally recognized by the group as leader before the end of the story.] </p><p></p><p>Like I said, minor, but I think phrasing each AGENDA entry as an action goal makes it clear that you want the PC to take action and achieve the goal to win the AGENDA point.</p><p></p><p>I like keeping it simple and just 1 agenda per PC, without a scoring mechanism.</p></blockquote><p></p>
[QUOTE="Janx, post: 5757259, member: 8835"] I think the Agenda idea was good. A way to focus the PC into having a goal that fits in the scope of the setting/situation. it also makes a driving reason to play Dread despite the knowledge that to pull means to risk dying. If you can achieve your goal, then you "win" even if your PC dies. This makes sense for design, in the sense that Jenga itself is about "not losing" by being the one to knock the tower over. As a minor nitpick, I might recommend rephrasing your agenda statements into action directives: [AGENDA: Ensure this chosen character survives the story, even if you do not.] [AGENDA: Get elected group leader by a majority vote before the end of the story.] [AGENDA: Get Your choice for "best leader" formally recognized by the group as leader before the end of the story.] Like I said, minor, but I think phrasing each AGENDA entry as an action goal makes it clear that you want the PC to take action and achieve the goal to win the AGENDA point. I like keeping it simple and just 1 agenda per PC, without a scoring mechanism. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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