Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Random221B" data-source="post: 6668176" data-attributes="member: 84458"><p>Just watched this whole thing, and I really enjoyed it. All the players were great, but Jason and Dr. Clark were both particularly killing me. "I've never been in space before, do whatever it is you do. Space darts, f-ing space poison, I don't give a $#!+." <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>The confessional was particularly interesting. I know you've mentioned it in this thread before, but I can't remember the specifics, and don't have the time or mental fortitude to go back through the whole thread looking, so do you mind if I ask about it? From what I could tell, people could make a reality-show-style "confession" in place of making a pull. but are there any limitations on when or how often they can do that? I realize good players aren't going to take advantage of that to avoid ever having to make a pull, but just wondered if there was any more structure to the way you use it than just "make a confession in place of a pull"? It seems like something I might like to adopt in my own runs of Dread, and I'd love to know if there is...well...more I should know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The other thing I found very interesting is that each of the PCs had sort of an "archetype counterpart" on the mission crew; Top level company exec (Jason/Jack), pilot (Chad/Kasami), mathematician-physicist (Patrick/Irene) medical doctor (Valentina/Seiji), and station astronaut (Annifer/Curt). Was this just to give each PC a direct connection to one of the crew members? Or was there a deeper intent to it, like, were the crew members supposed to each be some kind of symbolic reflection of the PCs...like they could see themselves in their counterparts, as a way of bringing the horror home more? Because before the mission happened, I was expecting that the PCs would end up having to become some sort of backup crew, since they filled all the same roles as the people who were going. That there didn't ultimately seem to be an obvious in-story reason for the "archetype duplication" started me wondering what the meta/themeatic-level reasons might be. Just curious.</p><p></p><p>Thanks!</p><p></p><p>~~~~Random</p></blockquote><p></p>
[QUOTE="Random221B, post: 6668176, member: 84458"] Just watched this whole thing, and I really enjoyed it. All the players were great, but Jason and Dr. Clark were both particularly killing me. "I've never been in space before, do whatever it is you do. Space darts, f-ing space poison, I don't give a $#!+." :lol: The confessional was particularly interesting. I know you've mentioned it in this thread before, but I can't remember the specifics, and don't have the time or mental fortitude to go back through the whole thread looking, so do you mind if I ask about it? From what I could tell, people could make a reality-show-style "confession" in place of making a pull. but are there any limitations on when or how often they can do that? I realize good players aren't going to take advantage of that to avoid ever having to make a pull, but just wondered if there was any more structure to the way you use it than just "make a confession in place of a pull"? It seems like something I might like to adopt in my own runs of Dread, and I'd love to know if there is...well...more I should know. :) The other thing I found very interesting is that each of the PCs had sort of an "archetype counterpart" on the mission crew; Top level company exec (Jason/Jack), pilot (Chad/Kasami), mathematician-physicist (Patrick/Irene) medical doctor (Valentina/Seiji), and station astronaut (Annifer/Curt). Was this just to give each PC a direct connection to one of the crew members? Or was there a deeper intent to it, like, were the crew members supposed to each be some kind of symbolic reflection of the PCs...like they could see themselves in their counterparts, as a way of bringing the horror home more? Because before the mission happened, I was expecting that the PCs would end up having to become some sort of backup crew, since they filled all the same roles as the people who were going. That there didn't ultimately seem to be an obvious in-story reason for the "archetype duplication" started me wondering what the meta/themeatic-level reasons might be. Just curious. Thanks! ~~~~Random [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
Top