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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="UselessTriviaMan" data-source="post: 6674213" data-attributes="member: 6678460"><p>I still check this thread every time I see it bumped, and still love this game. I'm planning to run Dread again at <a href="http://xenocon.weebly.com/" target="_blank">my local convention</a> in a couple of months.</p><p></p><p>As for your Zombie game, just a couple of questions:</p><p></p><ol> <li data-xf-list-type="ol">Are you setting a time limit, or do you want to get through a specific number of encounters? Ideally you'll be able to do both, but the game goes astray the moment you start to play. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I run Dread at conventions, so I have a 4-hour timer. I try to have a couple of extra encounters in my back pocket, just in case they surprise me and unexpectedly blow through everything I had planned.</li> <li data-xf-list-type="ol">Why does he expect a TPK? Previous experience, or just paranoid? </li> <li data-xf-list-type="ol">The PCs definitely need hope. Just grinding 'em down with wave after wave of zombies until they're all dead would be a pretty sucky game. I agree that they need a goal; the "Get to dah choppah!" extraction is a great one, as is "GTFO of the city before they nuke it" and "I can't leave yet, I have to get home to save my family first!" (Okay, this one wasn't a question. Just tossing in a couple of other ideas for end goals.)</li> </ol></blockquote><p></p>
[QUOTE="UselessTriviaMan, post: 6674213, member: 6678460"] I still check this thread every time I see it bumped, and still love this game. I'm planning to run Dread again at [URL="http://xenocon.weebly.com/"]my local convention[/URL] in a couple of months. As for your Zombie game, just a couple of questions: [LIST=1] [*]Are you setting a time limit, or do you want to get through a specific number of encounters? Ideally you'll be able to do both, but the game goes astray the moment you start to play. ;) I run Dread at conventions, so I have a 4-hour timer. I try to have a couple of extra encounters in my back pocket, just in case they surprise me and unexpectedly blow through everything I had planned. [*]Why does he expect a TPK? Previous experience, or just paranoid? [*]The PCs definitely need hope. Just grinding 'em down with wave after wave of zombies until they're all dead would be a pretty sucky game. I agree that they need a goal; the "Get to dah choppah!" extraction is a great one, as is "GTFO of the city before they nuke it" and "I can't leave yet, I have to get home to save my family first!" (Okay, this one wasn't a question. Just tossing in a couple of other ideas for end goals.) [/LIST] [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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