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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Janx" data-source="post: 6674325" data-attributes="member: 8835"><p>1) about 4 hours is the time length I'm looking for.</p><p>2) because he was the guinea pig when I first got the game and we just tried a free form run of it...</p><p>3) I may set it up as some "get to the evac" as a general goal, with an individual question of "what do you need to get done before you reach the Evac" which might satisfy the alternative goals (or totally side track the main goal).</p><p></p><p>I might set the time limit as a real time limit. So if the game starts at Noon, the players have until 4PM to reach the Evac... I'd tell them that before they pick their personal goal so they pick something "quick"</p><p></p><p>With each player bringing a prop, I want to try to stage a situation where different prop types will lead to an advantage (or disadvantage for lack of item). Weapons are obvious, so I want to cover the less obvious things like:</p><p>light source</p><p>food</p><p>tools</p><p>fire source</p><p>medical/first aid</p><p>???</p><p></p><p>I've pondered doing the encounters off a random encounter table, so as they head towards the Evac, they come across different situations.</p><p></p><p>I'll probably run the game in the real world, so the game would start in my house, literally. They'd get word of the Evac and then they'd look at Google Maps for how to get there. Since we all live around here, it'll be interesting...</p></blockquote><p></p>
[QUOTE="Janx, post: 6674325, member: 8835"] 1) about 4 hours is the time length I'm looking for. 2) because he was the guinea pig when I first got the game and we just tried a free form run of it... 3) I may set it up as some "get to the evac" as a general goal, with an individual question of "what do you need to get done before you reach the Evac" which might satisfy the alternative goals (or totally side track the main goal). I might set the time limit as a real time limit. So if the game starts at Noon, the players have until 4PM to reach the Evac... I'd tell them that before they pick their personal goal so they pick something "quick" With each player bringing a prop, I want to try to stage a situation where different prop types will lead to an advantage (or disadvantage for lack of item). Weapons are obvious, so I want to cover the less obvious things like: light source food tools fire source medical/first aid ??? I've pondered doing the encounters off a random encounter table, so as they head towards the Evac, they come across different situations. I'll probably run the game in the real world, so the game would start in my house, literally. They'd get word of the Evac and then they'd look at Google Maps for how to get there. Since we all live around here, it'll be interesting... [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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