Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DREAD NECROMANCER and TOMB-TAINTED SOUL feat---what do I do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyvernhand" data-source="post: 5662880" data-attributes="member: 97681"><p>Dread Necro is a base class, so it can be taken from level 1. If all of the other players put their heads together and think, they can ALL take TTS and the Dread Necro can top EVERYONE up after combat.</p><p> </p><p>But really, infinite or near infinite OOC healing is amazingly easy to obtain. The player is paying a feat and playing a specfic class to get this benefit. The player could just as easily be a Binder (Tome of Magic) and bind Buer to gain Fast Healing 1 all day, and the ability to heal other players for 1 HP/touch as a standard action or 1d8+level as a full round action 1/5 rounds. She also grants you and your allies within 30' full immunity to poisons, diseases, and the Track feat.</p><p> </p><p>Or buy a Wand of Lesser Vigor (CDivine) which heals 550 HP for 750g over 550 rounds (out of combat, this is amazing, in combat, not so much). Alternatively, MIC has the Healing Belt, which heals 2d8 HP per charge @ 3 charges/day for 750g each. A half a dozen belts will heal 36d8 HP damage each day for the same cost as a CL3 Wand of Cure Moderate, but again, will take a handful of rounds, and thus isn't really that amazing in combat. A single SNA IV will get you a unicorn, which has a Cure Moderate + 3x Cure Light wounds, 5 levels of cure for the price of a 4th level spell (spontaneously). The Touch of Healing reserve feat in CChamp and the Draconic Vigor aura (available to Dragon Shamen, or any dragonblooded character with a feat to burn) provide infinite healing up to 1/2 HP.</p><p> </p><p>There are plenty of consumable resources for you to tire your players out. Spells, for one, combat or utility. Also, charges/day from a lot of the stuff in the MIC run low with multiple combats. Really, if you step out of core (or even within core, with CLW sticks), there is almost no reason why a PC should ever start combat with less than full HP. As long as you understand this, and plan for it, its not THAT much harder to balance. A Dread Necro who burned all of his spells is reduced to meleeing or plinking away with his composite longbow if he picked his proficiency right. That alone is worth taking a break to rest and regroup.</p><p> </p><p><a href="http://community.wizards.com/go/thread/view/75882/19871786/A_Players_Guide_to_Healing_(And,_why_you_will_be_Just_Fine_without_a_Cleric_to_heal)" target="_blank">Required reading for anyone who gets browbeaten into playing a "healbot" cleric.</a></p><p> </p><p>EDIT: Holy necromancery Batman! This thread is almost 5 years old!</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5662880, member: 97681"] Dread Necro is a base class, so it can be taken from level 1. If all of the other players put their heads together and think, they can ALL take TTS and the Dread Necro can top EVERYONE up after combat. But really, infinite or near infinite OOC healing is amazingly easy to obtain. The player is paying a feat and playing a specfic class to get this benefit. The player could just as easily be a Binder (Tome of Magic) and bind Buer to gain Fast Healing 1 all day, and the ability to heal other players for 1 HP/touch as a standard action or 1d8+level as a full round action 1/5 rounds. She also grants you and your allies within 30' full immunity to poisons, diseases, and the Track feat. Or buy a Wand of Lesser Vigor (CDivine) which heals 550 HP for 750g over 550 rounds (out of combat, this is amazing, in combat, not so much). Alternatively, MIC has the Healing Belt, which heals 2d8 HP per charge @ 3 charges/day for 750g each. A half a dozen belts will heal 36d8 HP damage each day for the same cost as a CL3 Wand of Cure Moderate, but again, will take a handful of rounds, and thus isn't really that amazing in combat. A single SNA IV will get you a unicorn, which has a Cure Moderate + 3x Cure Light wounds, 5 levels of cure for the price of a 4th level spell (spontaneously). The Touch of Healing reserve feat in CChamp and the Draconic Vigor aura (available to Dragon Shamen, or any dragonblooded character with a feat to burn) provide infinite healing up to 1/2 HP. There are plenty of consumable resources for you to tire your players out. Spells, for one, combat or utility. Also, charges/day from a lot of the stuff in the MIC run low with multiple combats. Really, if you step out of core (or even within core, with CLW sticks), there is almost no reason why a PC should ever start combat with less than full HP. As long as you understand this, and plan for it, its not THAT much harder to balance. A Dread Necro who burned all of his spells is reduced to meleeing or plinking away with his composite longbow if he picked his proficiency right. That alone is worth taking a break to rest and regroup. [URL="http://community.wizards.com/go/thread/view/75882/19871786/A_Players_Guide_to_Healing_(And,_why_you_will_be_Just_Fine_without_a_Cleric_to_heal)"]Required reading for anyone who gets browbeaten into playing a "healbot" cleric.[/URL] EDIT: Holy necromancery Batman! This thread is almost 5 years old! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DREAD NECROMANCER and TOMB-TAINTED SOUL feat---what do I do?
Top