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DREAD NECROMANCER and TOMB-TAINTED SOUL feat---what do I do?
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<blockquote data-quote="Ahnehnois" data-source="post: 5662920" data-attributes="member: 17106"><p>My thought is that out-of-combat healing is not a major balancing factor in most D&D games. Most parties will rest after any legitimately challenging battle and heal up anyway. In some games, you won't even fight frequently enough for battle damage to matter. Obviously you know better than us whether your game works this way.</p><p></p><p>As others have noted, there are more infinite healing loopholes than just this one, and being quasi-undead has drawbacks. While it does feel a bit cheesy, I don't think allowing it will kill your game. That said, there's nothing wrong with just saying no to the feat if you're uncomfortable with it. Do you really want your PCs to have "tomb-tained souls" anyway?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5662920, member: 17106"] My thought is that out-of-combat healing is not a major balancing factor in most D&D games. Most parties will rest after any legitimately challenging battle and heal up anyway. In some games, you won't even fight frequently enough for battle damage to matter. Obviously you know better than us whether your game works this way. As others have noted, there are more infinite healing loopholes than just this one, and being quasi-undead has drawbacks. While it does feel a bit cheesy, I don't think allowing it will kill your game. That said, there's nothing wrong with just saying no to the feat if you're uncomfortable with it. Do you really want your PCs to have "tomb-tained souls" anyway? [/QUOTE]
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Community
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DREAD NECROMANCER and TOMB-TAINTED SOUL feat---what do I do?
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