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Dread necromancer gish build
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<blockquote data-quote="gamerprinter" data-source="post: 6349676" data-attributes="member: 50895"><p>Which is my point about Pathfinder class archetypes. You can get the kind of specialization and lore you want with an archetype and yet remain a base 20 level class. Archetypes give you the unique flavor that prestige classes grant in 3x, without the over-powered aspects of prestige classes, nor the imbalance between one prestige class and another. This way the normal imbalance between martials and casters are not inflamed with greater disparaging power differences that a prestige class will grant an already powerful caster class. The basic imbalance between classes is still present, but the distance between the martial and caster is not increased, but remains the same when flavor of character being enhanced with an archetype versus a prestige class.</p><p></p><p>In Pathfinder, while prestige classes still exist, they've been nerfed somewhat to the point that most players don't choose to ever play a prestige class, unless its a flavor that really enhances their backstory concept. Many don't even multi-class, nor class dip anymore perferring to remain a single class character their entire adventuring career (I never saw that in 3x ever.) I've designed a few prestige classes for use in my published Pathfinder setting, the Kaidan setting of Japanese horror (PFRPG), however those prestige classes are adding distinct flavor and unique powers, however, the powers tend to be flavor enhancers, and not game changers. Still I find most players not even choosing those prestige classes, but remaining in one archetype and one PC class as a preference.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6349676, member: 50895"] Which is my point about Pathfinder class archetypes. You can get the kind of specialization and lore you want with an archetype and yet remain a base 20 level class. Archetypes give you the unique flavor that prestige classes grant in 3x, without the over-powered aspects of prestige classes, nor the imbalance between one prestige class and another. This way the normal imbalance between martials and casters are not inflamed with greater disparaging power differences that a prestige class will grant an already powerful caster class. The basic imbalance between classes is still present, but the distance between the martial and caster is not increased, but remains the same when flavor of character being enhanced with an archetype versus a prestige class. In Pathfinder, while prestige classes still exist, they've been nerfed somewhat to the point that most players don't choose to ever play a prestige class, unless its a flavor that really enhances their backstory concept. Many don't even multi-class, nor class dip anymore perferring to remain a single class character their entire adventuring career (I never saw that in 3x ever.) I've designed a few prestige classes for use in my published Pathfinder setting, the Kaidan setting of Japanese horror (PFRPG), however those prestige classes are adding distinct flavor and unique powers, however, the powers tend to be flavor enhancers, and not game changers. Still I find most players not even choosing those prestige classes, but remaining in one archetype and one PC class as a preference. [/QUOTE]
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