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Dread Necromancers and Animate Dead
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<blockquote data-quote="takasi" data-source="post: 3485279" data-attributes="member: 20194"><p>Question for you then DogBackward:</p><p></p><p>Do you believe that D&D should try to balance characters? What do you see as an imbalance? Do you think that there are any abilities that are too powerful or inappropriate for GAME DESIGNERS to publish? Forget the DM for a sec. What about the people who write the rules? Shouldn't they have some guidelines and consistency in what they're selling?</p><p></p><p>Game design is important too. There are some situations, like the RPGA, where not only do you not want to tailor everything to the PCs but in many cases the players don't want this either. There is a shared experience from playing adventure modules and if they have to be garbled to the point where no one recognizes the encounters at cons or when chatting then you lose that shared experience. I'm fortunate to be in several campaigns at the moment, some very tailored and some less so, and it seems wrong somehow to force DMs to have to constantly throw clerics at a party simply because a class is designed poorly. </p><p></p><p>And honestly, if the majority of your enemies in a campaign are clerics you don't think your players might think that's lame? What if they don't want to play in a campaign that has clerics rebuking, turning or zapping the dread necromancer's horde at every turn? What then? </p><p></p><p>It has nothing to do with being lazy, it has to do with having the freedom to create a realistic, freeform setting. Campaign worlds (and campaigns) should not always center around a party (though they usually should try).</p><p></p><p>And you mention the houserule you made, which is nice, but it definately isn't in the RAW. Just want to point that out again.</p><p></p><p>Finally, balance is for the rest of the table too. If one player says "if it wasn't for me we'd all be dead" too many times then the rest of the table start to get annoyed.</p></blockquote><p></p>
[QUOTE="takasi, post: 3485279, member: 20194"] Question for you then DogBackward: Do you believe that D&D should try to balance characters? What do you see as an imbalance? Do you think that there are any abilities that are too powerful or inappropriate for GAME DESIGNERS to publish? Forget the DM for a sec. What about the people who write the rules? Shouldn't they have some guidelines and consistency in what they're selling? Game design is important too. There are some situations, like the RPGA, where not only do you not want to tailor everything to the PCs but in many cases the players don't want this either. There is a shared experience from playing adventure modules and if they have to be garbled to the point where no one recognizes the encounters at cons or when chatting then you lose that shared experience. I'm fortunate to be in several campaigns at the moment, some very tailored and some less so, and it seems wrong somehow to force DMs to have to constantly throw clerics at a party simply because a class is designed poorly. And honestly, if the majority of your enemies in a campaign are clerics you don't think your players might think that's lame? What if they don't want to play in a campaign that has clerics rebuking, turning or zapping the dread necromancer's horde at every turn? What then? It has nothing to do with being lazy, it has to do with having the freedom to create a realistic, freeform setting. Campaign worlds (and campaigns) should not always center around a party (though they usually should try). And you mention the houserule you made, which is nice, but it definately isn't in the RAW. Just want to point that out again. Finally, balance is for the rest of the table too. If one player says "if it wasn't for me we'd all be dead" too many times then the rest of the table start to get annoyed. [/QUOTE]
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