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*Pathfinder & Starfinder
Dread Necromancers and Animate Dead
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<blockquote data-quote="takasi" data-source="post: 3485825" data-attributes="member: 20194"><p>It's 2500 gp worth of components, and they are 94 hp from the undead mastery and desecrate. No feats required, although I'm sure there's something out there that can beef them up. (Not to mention some very cheap resist energy scrolls.)</p><p></p><p>And again, this is from DogBackward's house rule. By RAW they should be 210 hp each.</p><p></p><p></p><p></p><p>These are pretty high level. They have as many hit dice as the party members. And if you wanted to powergame this, the dread necromancer could still take leadership and get his cohort and henchmen too. Oh yeah, and he gets improved familiar for free as his class feature.</p><p></p><p></p><p></p><p>The Dread Necromancer is better at controlling undead. He gets the charisma modifier to his maximum number he can control. In fact, at 14th level he would have 32 charisma (from tomes and enhancement items) which is 182 HD vs what would normally be 28. With spell focus's for necromancy these are DC 30 will saves for the undead to make. </p><p></p><p>Rules question on the second level command undead spell: do the HD of the creatures under the effects of the spell count towards the limit for controlling undead (technically they are not 'controlled')? From reading the RAW it would appear they do not. So can a dread necromancer animate wave after wave of powerful zombies and just put them under the effect of command undead? He will have a very good chance of winning those charisma checks.</p></blockquote><p></p>
[QUOTE="takasi, post: 3485825, member: 20194"] It's 2500 gp worth of components, and they are 94 hp from the undead mastery and desecrate. No feats required, although I'm sure there's something out there that can beef them up. (Not to mention some very cheap resist energy scrolls.) And again, this is from DogBackward's house rule. By RAW they should be 210 hp each. These are pretty high level. They have as many hit dice as the party members. And if you wanted to powergame this, the dread necromancer could still take leadership and get his cohort and henchmen too. Oh yeah, and he gets improved familiar for free as his class feature. The Dread Necromancer is better at controlling undead. He gets the charisma modifier to his maximum number he can control. In fact, at 14th level he would have 32 charisma (from tomes and enhancement items) which is 182 HD vs what would normally be 28. With spell focus's for necromancy these are DC 30 will saves for the undead to make. Rules question on the second level command undead spell: do the HD of the creatures under the effects of the spell count towards the limit for controlling undead (technically they are not 'controlled')? From reading the RAW it would appear they do not. So can a dread necromancer animate wave after wave of powerful zombies and just put them under the effect of command undead? He will have a very good chance of winning those charisma checks. [/QUOTE]
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Dread Necromancers and Animate Dead
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