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General Tabletop Discussion
*Pathfinder & Starfinder
Dread Necromancers and Animate Dead
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<blockquote data-quote="Victim" data-source="post: 3486202" data-attributes="member: 78"><p>Dread Necromancers can drag around a bunch of pretty good zombies and skellies.</p><p></p><p>However, I'm playing one right now, and the ability isn't all that you're making it out to be. Dragging a bunch of bigass undead everywhere is rather impractical. My group uses teleport for its long distance travel. I can't bring my undead because we don't have any extra subjects. A portable hole costs 20k and doesn't really fit many monsters - especially since most of the powerful forms you want are large or bigger. Similarly, fitting 1 huge creature into a fight, or through a medium sized building or dungeon isn't all that easy. Finding room for 7 huge undead is going to be nearly impossible. How about towns? With Disguise and Gentle Repose, my character could keep some medium zombies in decent enough condition to pass a casual inspection. Too bad medium zombie/skellies pretty much suck. Going around with a 10 headed zombie hydra in tow probably isn't going to fly (and even if it did, the attention would be a problem). So it's the portable hole again.</p><p></p><p>Basically, dragging around my full undead force is impractical. I expect that only rarely will I be able to bust out everything. Pretty soon, I'll have a portable hole and then I'll be able to take a whole 1 zombie monster with me. Granted, it's better than the equivalent animated by a wizard (without a whole bunch of necro feats anyway) and I do have some other incorporeal undead that travel easily.</p><p></p><p>Being able to Animate things every day isn't much of an issue since it only helps replace losses. With all the negative energy stuff a dread nec can throw around, they should be able to keep quality undead forms in decent condition.</p></blockquote><p></p>
[QUOTE="Victim, post: 3486202, member: 78"] Dread Necromancers can drag around a bunch of pretty good zombies and skellies. However, I'm playing one right now, and the ability isn't all that you're making it out to be. Dragging a bunch of bigass undead everywhere is rather impractical. My group uses teleport for its long distance travel. I can't bring my undead because we don't have any extra subjects. A portable hole costs 20k and doesn't really fit many monsters - especially since most of the powerful forms you want are large or bigger. Similarly, fitting 1 huge creature into a fight, or through a medium sized building or dungeon isn't all that easy. Finding room for 7 huge undead is going to be nearly impossible. How about towns? With Disguise and Gentle Repose, my character could keep some medium zombies in decent enough condition to pass a casual inspection. Too bad medium zombie/skellies pretty much suck. Going around with a 10 headed zombie hydra in tow probably isn't going to fly (and even if it did, the attention would be a problem). So it's the portable hole again. Basically, dragging around my full undead force is impractical. I expect that only rarely will I be able to bust out everything. Pretty soon, I'll have a portable hole and then I'll be able to take a whole 1 zombie monster with me. Granted, it's better than the equivalent animated by a wizard (without a whole bunch of necro feats anyway) and I do have some other incorporeal undead that travel easily. Being able to Animate things every day isn't much of an issue since it only helps replace losses. With all the negative energy stuff a dread nec can throw around, they should be able to keep quality undead forms in decent condition. [/QUOTE]
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Dread Necromancers and Animate Dead
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