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<blockquote data-quote="DogBackward" data-source="post: 3486469" data-attributes="member: 50642"><p>Yeah, it's possibly, sure. Myself, I'm actually rather pissed at WotC lately, but not because of the balance of the stuff they've put out. Whatever other bad moves they've made, their classes and prestige classes are still, for the most part, incredibly well-balanced.</p><p></p><p></p><p>That's why I don't run premade adventures, for one thing, but I realize some people like to. I'm not saying you absolutely have to change everything to fit your characters. But you lose every right to complain about them trampling your game if you don't.</p><p></p><p></p><p>Yeah, I actually have read the class. And while you can indeed use your spells to heal the undead, you'll run out soon enough. Skeletons are fragile, and not at all powerful. And your unlimited use healing class feature? 3 points per round ain't exactly a big deal. And all of these healing abilities are touch-based, so you've got to be right up next to your allies, and therefore, your enemies.</p><p></p><p></p><p></p><p>I actually haven't, and it doesn't seem like it would be at all fun for me, unless the DM of the game there was good enough to make it personal. But you still run in to the same deal, essentially. It takes infinitely more time to try and house-rule out what might be unbalanced than it does to make a minor in-game adjustment to account for said imbalance.</p><p></p><p></p><p>I'm not saying you can't have events the players can't control. I'm saying that those events should still center on the characters, unless they're tossed in for background effect, or foreshadowing of future events. And who said anything about powergaming? If one player is using too much of something, or using something unbalanced, then occasionally making it unavailable is not even slightly unreasonable. Take a classic example of heroic storytelling: Superman. He's pretty much invincible, except for one thing: Kryptonite. And guess what? Somehow, Kryptonite seems to make an appearance in almost all of his adventures. The cool part is how he finds a way around the challenge. I'm not saying to put your players' Kryptonite in every adventure, but don't be afraid to use it when it's needed.</p><p></p><p></p><p>House rules are fine, when used sparingly. But if you're going to try and find a way to nerf everything you read on paper and say "OMG TEH BROKEN!"... that's another thing entirely.</p><p></p><p>And I gave you my opinion, and my suggested house rule. Is it my fault that my opinion is that there's no problem? And my ranting above wasn't directed solely at you, sorry if it seemed that way. It was more that this was a convenient post in which to get out what I've been wanting to say to every single person who runs around decrying everything as broken.</p><p></p><p></p><p>An elephant? Well, you can't get an elephantine zombie, as that would be 22 HD, so the most powerful use of it isn't that bad. And an elephant skeleton has an AC of 11. Sure, it'll do some damage, but it'll die incredibly fast, as it's nearly impossible to not hit. And then there's the fact that it's huge sized. Good luck moving a horde of elephants around the map with you...</p><p></p><p></p><p>That's fine. Even if the leaders in your world would allow widespread sale and distribution of a material known to be used to create undead (hell, we even regulate allergy medicine to make it harder to make meth), they'll still be keeping an eye on the purchase of such objects. If you're gonna purchase thousands of gold worth of onyx, you can be damn sure someone's going to notice. And alert the Cleric Squad to perform an investigation. I dunno about your group, but my players would be pissed if I <em>didn't</em> do something od that sort, because, really, that's what would happen.</p><p></p><p>And for the record, Turn Undead is beyond useless... Rebuke can come in handy, sure, but Turning? Divine Feats or bust.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3486469, member: 50642"] Yeah, it's possibly, sure. Myself, I'm actually rather pissed at WotC lately, but not because of the balance of the stuff they've put out. Whatever other bad moves they've made, their classes and prestige classes are still, for the most part, incredibly well-balanced. That's why I don't run premade adventures, for one thing, but I realize some people like to. I'm not saying you absolutely have to change everything to fit your characters. But you lose every right to complain about them trampling your game if you don't. Yeah, I actually have read the class. And while you can indeed use your spells to heal the undead, you'll run out soon enough. Skeletons are fragile, and not at all powerful. And your unlimited use healing class feature? 3 points per round ain't exactly a big deal. And all of these healing abilities are touch-based, so you've got to be right up next to your allies, and therefore, your enemies. I actually haven't, and it doesn't seem like it would be at all fun for me, unless the DM of the game there was good enough to make it personal. But you still run in to the same deal, essentially. It takes infinitely more time to try and house-rule out what might be unbalanced than it does to make a minor in-game adjustment to account for said imbalance. I'm not saying you can't have events the players can't control. I'm saying that those events should still center on the characters, unless they're tossed in for background effect, or foreshadowing of future events. And who said anything about powergaming? If one player is using too much of something, or using something unbalanced, then occasionally making it unavailable is not even slightly unreasonable. Take a classic example of heroic storytelling: Superman. He's pretty much invincible, except for one thing: Kryptonite. And guess what? Somehow, Kryptonite seems to make an appearance in almost all of his adventures. The cool part is how he finds a way around the challenge. I'm not saying to put your players' Kryptonite in every adventure, but don't be afraid to use it when it's needed. House rules are fine, when used sparingly. But if you're going to try and find a way to nerf everything you read on paper and say "OMG TEH BROKEN!"... that's another thing entirely. And I gave you my opinion, and my suggested house rule. Is it my fault that my opinion is that there's no problem? And my ranting above wasn't directed solely at you, sorry if it seemed that way. It was more that this was a convenient post in which to get out what I've been wanting to say to every single person who runs around decrying everything as broken. An elephant? Well, you can't get an elephantine zombie, as that would be 22 HD, so the most powerful use of it isn't that bad. And an elephant skeleton has an AC of 11. Sure, it'll do some damage, but it'll die incredibly fast, as it's nearly impossible to not hit. And then there's the fact that it's huge sized. Good luck moving a horde of elephants around the map with you... That's fine. Even if the leaders in your world would allow widespread sale and distribution of a material known to be used to create undead (hell, we even regulate allergy medicine to make it harder to make meth), they'll still be keeping an eye on the purchase of such objects. If you're gonna purchase thousands of gold worth of onyx, you can be damn sure someone's going to notice. And alert the Cleric Squad to perform an investigation. I dunno about your group, but my players would be pissed if I [i]didn't[/i] do something od that sort, because, really, that's what would happen. And for the record, Turn Undead is beyond useless... Rebuke can come in handy, sure, but Turning? Divine Feats or bust. [/QUOTE]
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