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Dread Necromancers and Animate Dead
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<blockquote data-quote="takasi" data-source="post: 3496491" data-attributes="member: 20194"><p>Anyone see the Rod of Undead Control from the MIC? It doubles the amount of hit dice of undead you can control with animate dead and is only 10K. A staple for any necromancer.</p><p></p><p>Rules question: Would the Corpsecrafter (Libris Mortis) hp bonus stack with the Undead Mastery class feature? Both are untyped bonuses. (Obviously the enhancement bonus to strength would not increase).</p><p></p><p>The dragon zombie / skeletal templates mentioned above are cool (thanks hamishspence) but let's assume the 20 HD cap. Also, you have normal animate, animate with desecrate, animate with desecrate and corpsecrafter feat and animate with desecrate, corpsecrafter and sickening grasp feat. All of these should stack by RAW.</p><p></p><p>At 8th level a "normal" necromancer (core cleric or wizard) can control up to 32 (or 36 with sickening grasp) HD of undead for 800 (or 900) gp for a total of 208 hp or 272 desecrated or 336 corpsecrafter or 378 sickening grasp). With the rod of undead control they can control 64 (or 72 with sickening grasp) HD of undead for 1600 (or 1800) gp for a total of 416 hp or 544 desecrated or 672 corpsecrafter or 756 sickening grasp. </p><p></p><p>By comparison, an 8th level dread necromancer with a 24 charisma (human with max charisma and eagle's splendor or cloak of charisma) can control 88 (or 99 with sickening grasp) HD of undead mastery enhanced undead for 2200 (or 2475) gp for a total of 748 hp or 924 desecrated or 1100 corpsecrafter or 1237 sickening grasp. With the rod of undead control they can control 176 (or 198 with sickening grasp) HD of undead mastery enhanced undead for 4400 (or 4950) gp for a total of 1496 hp or 1848 desecrated or 2200 corpsecrafter or 2475 sickening grasp. </p><p></p><p>Do these numbers look right?</p><p></p><p>More questions:</p><p></p><p>Do the feats Bolster Resistance and Necromantic Presence stack? I don't see any reason why, by the RAW, they wouldn't, since they are untyped. </p><p></p><p>Now at 9th level a human dread necromancer with the feats Corpsecrafter, Bolster Resistance, Necromantic Presence, Destruction Retribution and Sickening Grasp and the Rod of Undead Control can control 220 HD of undead. He can have 11 huge skeletons with the following stats:</p><p></p><p>Advanced Young Adult Red Dragon Skeleton</p><p>NE Huge undead (fire)</p><p>Init +5; Senses darkvision 60 ft., Listen +0, Spot +0</p><p>-------------------------</p><p>AC 12, touch 9, flat-footed 11</p><p>hp 250 (20 HD); DR 5/bludgeoning</p><p>Immune cold and fire</p><p>Fort +6, Ref +7, Will +8</p><p>-------------------------</p><p>Spd 40 ft.</p><p>Melee bite +19 (2d8+11) and</p><p> 2 claws +14 (2d6+5) and</p><p> 2 wings +14 (1d8+5) and</p><p> tail slap +14 (2d6+15)</p><p>Base Atk +10, Grp +29</p><p>Space 15 ft. / Reach 10 ft.</p><p>-------------------------</p><p>Abilities Str 32, Dex 12, Con -, Int -, Wis 10, Cha 1</p><p>SQ turn resistance +8, destruction retribution (on death, burst 10', 11d6 negative energy, ref DC 15 half, heals undead)</p><p>Feats Improved Initiative</p><p></p><p>Or better yet, don't take the destruction retribution feat and instead take leadership. You could pick an undead cohort, or better yet just take another dread necromancer and get a ton of undead from him.</p></blockquote><p></p>
[QUOTE="takasi, post: 3496491, member: 20194"] Anyone see the Rod of Undead Control from the MIC? It doubles the amount of hit dice of undead you can control with animate dead and is only 10K. A staple for any necromancer. Rules question: Would the Corpsecrafter (Libris Mortis) hp bonus stack with the Undead Mastery class feature? Both are untyped bonuses. (Obviously the enhancement bonus to strength would not increase). The dragon zombie / skeletal templates mentioned above are cool (thanks hamishspence) but let's assume the 20 HD cap. Also, you have normal animate, animate with desecrate, animate with desecrate and corpsecrafter feat and animate with desecrate, corpsecrafter and sickening grasp feat. All of these should stack by RAW. At 8th level a "normal" necromancer (core cleric or wizard) can control up to 32 (or 36 with sickening grasp) HD of undead for 800 (or 900) gp for a total of 208 hp or 272 desecrated or 336 corpsecrafter or 378 sickening grasp). With the rod of undead control they can control 64 (or 72 with sickening grasp) HD of undead for 1600 (or 1800) gp for a total of 416 hp or 544 desecrated or 672 corpsecrafter or 756 sickening grasp. By comparison, an 8th level dread necromancer with a 24 charisma (human with max charisma and eagle's splendor or cloak of charisma) can control 88 (or 99 with sickening grasp) HD of undead mastery enhanced undead for 2200 (or 2475) gp for a total of 748 hp or 924 desecrated or 1100 corpsecrafter or 1237 sickening grasp. With the rod of undead control they can control 176 (or 198 with sickening grasp) HD of undead mastery enhanced undead for 4400 (or 4950) gp for a total of 1496 hp or 1848 desecrated or 2200 corpsecrafter or 2475 sickening grasp. Do these numbers look right? More questions: Do the feats Bolster Resistance and Necromantic Presence stack? I don't see any reason why, by the RAW, they wouldn't, since they are untyped. Now at 9th level a human dread necromancer with the feats Corpsecrafter, Bolster Resistance, Necromantic Presence, Destruction Retribution and Sickening Grasp and the Rod of Undead Control can control 220 HD of undead. He can have 11 huge skeletons with the following stats: Advanced Young Adult Red Dragon Skeleton NE Huge undead (fire) Init +5; Senses darkvision 60 ft., Listen +0, Spot +0 ------------------------- AC 12, touch 9, flat-footed 11 hp 250 (20 HD); DR 5/bludgeoning Immune cold and fire Fort +6, Ref +7, Will +8 ------------------------- Spd 40 ft. Melee bite +19 (2d8+11) and 2 claws +14 (2d6+5) and 2 wings +14 (1d8+5) and tail slap +14 (2d6+15) Base Atk +10, Grp +29 Space 15 ft. / Reach 10 ft. ------------------------- Abilities Str 32, Dex 12, Con -, Int -, Wis 10, Cha 1 SQ turn resistance +8, destruction retribution (on death, burst 10', 11d6 negative energy, ref DC 15 half, heals undead) Feats Improved Initiative Or better yet, don't take the destruction retribution feat and instead take leadership. You could pick an undead cohort, or better yet just take another dread necromancer and get a ton of undead from him. [/QUOTE]
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