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Dreadbane: A 3.5 Prestige Class
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<blockquote data-quote="Khaalis" data-source="post: 1430754" data-attributes="member: 2167"><p>Just a few quick opinions/comments. As always take it with a grain of salt.</p><p></p><p>First – what is the flavor text for the class? I assume from the abilities that it is an Evil Outsider Slayer PrC. I also assume this is a generic entry PrC not a cultural or organization specific PrC? </p><p></p><p>A quite note here is that you are making the Paladin near obsolete with this class. Or is this a Paladin Substitute? Also, what happens if the class entering the PrC already has the abilities of Aura of Courage or Smite Evil? So they stack or is the ability just ignored?</p><p></p><p></p><p>This ability is far too powerful. Especially on top of Smite Evil, as this gets rather ill. Against an evil outsider at 10th level a dreadbane with a Greatsword and an 18 Strength does 2d6 (weapon) +6 (strength) +5 (enhancement) +5d6 (bane) +10 (smite) = 7d6+21 (and that is before any other feat, item or ability that adds to damage). This also doesn’t count that you are also giving them an additional +5 attack bonus on top of a Fighter BAB.</p><p></p><p>I would instead give the ability that all dreadbane weapons are considered to be “good” for the purposes of overcoming Damage Reduction and do an additional 1d6 damage (good or bane) against Evil Outsiders.</p><p></p><p></p><p>I don’t have the book handy so I don’t know what <em>good hope</em> does. However, not only are you giving them a spell-like ability, you are also giving them the benefit of the Quicken Spell-Like Ability feat. I am also assuming that the “duration” here is an Increase over the existing spell which is effectively also offering Extend Spell-Like Ability?</p><p></p><p>Personally I think that is too much. I would simply give them the standard spell like ability, once per day, to cast <em>good hope</em>.</p><p></p><p></p><p>Why? This ability does not seem to fit into the premise or direction of the class.</p><p></p><p></p><p>This ability is too powerful in that it is too encompassing and out of the bounds of the class’s abilities. If you give them Bane Strike as making their weapons “Good” they already overcome Evil Outsider DR. Why would this class also be able to automatically overcome Lycanthrope (silver) DR? Or Fey (cold iron) DR? Or Monk (adamantine) DR?</p><p></p><p></p><p>This seems a bit clunky. It also is offering more than 3 effects, and all things considered I think it may be a bit too much when all compared and combined.</p><p>1) Increased Spell-Like Ability Uses per Day</p><p>2) Extend Spell-Like Ability (Instill)</p><p>3) Enlarge Supernatural Ability (Aura)</p><p>4) Empower Supernatural Ability (Aura)</p><p>5) Bonus Feat (Leadership)</p><p>6) Improved Bonus Feat (Leadership Bonus)</p><p></p><p>Again – just my opinions and thoughts. Take it with a grain of salt.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1430754, member: 2167"] Just a few quick opinions/comments. As always take it with a grain of salt. First – what is the flavor text for the class? I assume from the abilities that it is an Evil Outsider Slayer PrC. I also assume this is a generic entry PrC not a cultural or organization specific PrC? A quite note here is that you are making the Paladin near obsolete with this class. Or is this a Paladin Substitute? Also, what happens if the class entering the PrC already has the abilities of Aura of Courage or Smite Evil? So they stack or is the ability just ignored? This ability is far too powerful. Especially on top of Smite Evil, as this gets rather ill. Against an evil outsider at 10th level a dreadbane with a Greatsword and an 18 Strength does 2d6 (weapon) +6 (strength) +5 (enhancement) +5d6 (bane) +10 (smite) = 7d6+21 (and that is before any other feat, item or ability that adds to damage). This also doesn’t count that you are also giving them an additional +5 attack bonus on top of a Fighter BAB. I would instead give the ability that all dreadbane weapons are considered to be “good” for the purposes of overcoming Damage Reduction and do an additional 1d6 damage (good or bane) against Evil Outsiders. I don’t have the book handy so I don’t know what [i]good hope[/i] does. However, not only are you giving them a spell-like ability, you are also giving them the benefit of the Quicken Spell-Like Ability feat. I am also assuming that the “duration” here is an Increase over the existing spell which is effectively also offering Extend Spell-Like Ability? Personally I think that is too much. I would simply give them the standard spell like ability, once per day, to cast [i]good hope[/i]. Why? This ability does not seem to fit into the premise or direction of the class. This ability is too powerful in that it is too encompassing and out of the bounds of the class’s abilities. If you give them Bane Strike as making their weapons “Good” they already overcome Evil Outsider DR. Why would this class also be able to automatically overcome Lycanthrope (silver) DR? Or Fey (cold iron) DR? Or Monk (adamantine) DR? This seems a bit clunky. It also is offering more than 3 effects, and all things considered I think it may be a bit too much when all compared and combined. 1) Increased Spell-Like Ability Uses per Day 2) Extend Spell-Like Ability (Instill) 3) Enlarge Supernatural Ability (Aura) 4) Empower Supernatural Ability (Aura) 5) Bonus Feat (Leadership) 6) Improved Bonus Feat (Leadership Bonus) Again – just my opinions and thoughts. Take it with a grain of salt. [/QUOTE]
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Dreadbane: A 3.5 Prestige Class
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