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[Dreadfox Games] Grimoire Facilitas
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<blockquote data-quote="Dreadfox Games" data-source="post: 5811334" data-attributes="member: 6686278"><p>We're introducing a hoard of new media this month - Previews, Design Spoils (a design-centric video series), Playtest Changelogs and Spoilers of some of our playtesters' favorite spells.</p><p></p><p><a href="http://www.dreadfox.com/images/preview/Grimoire_Facilitas-1328119045.pdf?146#zoom=70.4" target="_blank">Preview</a>: A browser-based preview of Grimoire Facilitas (works best in Internet Explorer - unless you're an advanced Chrome/Firefox user that has disabled the browsers' PDF viewers). </p><p><a href="http://www.dreadfox.com/?page=index&PHPSESSID=5fe1b27a699d9a5c36080cf13bea8f41" target="_blank">Design Spoils</a>: Coming Soon... </p><p><a href="http://www.obsidianportal.com/campaign/dreadfox-playtests-pasadena/wikis/main-page" target="_blank">Playtest Changelog</a>: Check out what got modified according to playtest results/feedback.</p><p></p><p>Spoilers:</p><p></p><p>BANE SHOT </p><p><strong>School</strong> conjuration (creation); <strong>Level </strong>ranger 2 </p><p><strong>Casting Time</strong> 1 standard action </p><p><strong>Components </strong>V, S, F (a bow) </p><p><strong>Range </strong>0 ft. </p><p><strong>Effect </strong>one bane arrow </p><p><strong>Duration </strong>1 round </p><p><strong>Saving Throw</strong> none; <strong>Spell Resistance</strong> no </p><p>As part of a standard action attack, you can recite this spell while drawing your bow with no arrows nocked. Once taught, an arrow appears on the string. The arrow is a +1 bane arrow, and the creature to whom it is a bane must correspond to one of your favored enemies.</p><p></p><p>HEALING WISPS, LESSER </p><p><strong>School </strong>conjuration (summoning); <strong>Level </strong>druid 3, ranger 4, witch 4 </p><p><strong>Casting Time</strong> 1 standard action </p><p><strong>Components </strong>V, S </p><p><strong>Range </strong>medium (100 ft. + 10 ft./level) </p><p><strong>Effect </strong>fey spirits soothe living creatures </p><p><strong>Duration </strong>1 round/level </p><p><strong>Saving Throw</strong> none; <strong>Spell Resistance</strong> no </p><p>This spell summons 3 beneficent spirits from the feywild. The spirits take the form of Small, glimmering will-o-wisps and each arrives in a different space adjacent to you. Healing wisps are incorporeal, have a fly speed of 30 ft. (good), an AC of 11, saving throws equal to your own and Evasion. A wisp dissipates upon taking damage. The first time a wisp moves through a living creature’s space, or a living creature moves through a wisp’s space, that creature is cured for 1d8 damage and the wisp summarily dissipates. </p><p>A wisp moves if you actively direct it (a move action for you); otherwise, a wisp that has been directed hovers in place and a wisp that has not been directed attempts to hover in an empty space as close to you as possible. Living creatures are inherently attracted to healing wisps, particularly if they are injured. A wisp dissipates if it exceeds the spell’s range. </p><p></p><p>VANITY’S ATTACHÉ </p><p><strong>School </strong>conjuration (summoning); <strong>Level </strong>bard 1, cleric 1, paladin 1, sorcerer/wizard 1, witch 1 </p><p><strong>Casting Time</strong> 1 minute </p><p><strong>Components </strong>V, S </p><p><strong>Range </strong>0 ft. </p><p><strong>Effect </strong>sentient grooming supplies </p><p><strong>Duration </strong>1 hour (D) </p><p><strong>Saving Throw</strong> none; <strong>Spell Resistance</strong> no </p><p>This spell conjures a set of animate grooming supplies that speak Common. A character that allows these sentient instruments to groom him for at least 20 minutes gains a +2 circumstance bonus to Charisma. This bonus lasts until the character sleeps, gets hit in combat, carries a medium load or otherwise sullies himself.</p></blockquote><p></p>
[QUOTE="Dreadfox Games, post: 5811334, member: 6686278"] We're introducing a hoard of new media this month - Previews, Design Spoils (a design-centric video series), Playtest Changelogs and Spoilers of some of our playtesters' favorite spells. [URL="http://www.dreadfox.com/images/preview/Grimoire_Facilitas-1328119045.pdf?146#zoom=70.4"]Preview[/URL]: A browser-based preview of Grimoire Facilitas (works best in Internet Explorer - unless you're an advanced Chrome/Firefox user that has disabled the browsers' PDF viewers). [URL="http://www.dreadfox.com/?page=index&PHPSESSID=5fe1b27a699d9a5c36080cf13bea8f41"]Design Spoils[/URL]: Coming Soon... [URL="http://www.obsidianportal.com/campaign/dreadfox-playtests-pasadena/wikis/main-page"]Playtest Changelog[/URL]: Check out what got modified according to playtest results/feedback. Spoilers: BANE SHOT [B]School[/B] conjuration (creation); [B]Level [/B]ranger 2 [B]Casting Time[/B] 1 standard action [B]Components [/B]V, S, F (a bow) [B]Range [/B]0 ft. [B]Effect [/B]one bane arrow [B]Duration [/B]1 round [B]Saving Throw[/B] none; [B]Spell Resistance[/B] no As part of a standard action attack, you can recite this spell while drawing your bow with no arrows nocked. Once taught, an arrow appears on the string. The arrow is a +1 bane arrow, and the creature to whom it is a bane must correspond to one of your favored enemies. HEALING WISPS, LESSER [B]School [/B]conjuration (summoning); [B]Level [/B]druid 3, ranger 4, witch 4 [B]Casting Time[/B] 1 standard action [B]Components [/B]V, S [B]Range [/B]medium (100 ft. + 10 ft./level) [B]Effect [/B]fey spirits soothe living creatures [B]Duration [/B]1 round/level [B]Saving Throw[/B] none; [B]Spell Resistance[/B] no This spell summons 3 beneficent spirits from the feywild. The spirits take the form of Small, glimmering will-o-wisps and each arrives in a different space adjacent to you. Healing wisps are incorporeal, have a fly speed of 30 ft. (good), an AC of 11, saving throws equal to your own and Evasion. A wisp dissipates upon taking damage. The first time a wisp moves through a living creature’s space, or a living creature moves through a wisp’s space, that creature is cured for 1d8 damage and the wisp summarily dissipates. A wisp moves if you actively direct it (a move action for you); otherwise, a wisp that has been directed hovers in place and a wisp that has not been directed attempts to hover in an empty space as close to you as possible. Living creatures are inherently attracted to healing wisps, particularly if they are injured. A wisp dissipates if it exceeds the spell’s range. VANITY’S ATTACHÉ [B]School [/B]conjuration (summoning); [B]Level [/B]bard 1, cleric 1, paladin 1, sorcerer/wizard 1, witch 1 [B]Casting Time[/B] 1 minute [B]Components [/B]V, S [B]Range [/B]0 ft. [B]Effect [/B]sentient grooming supplies [B]Duration [/B]1 hour (D) [B]Saving Throw[/B] none; [B]Spell Resistance[/B] no This spell conjures a set of animate grooming supplies that speak Common. A character that allows these sentient instruments to groom him for at least 20 minutes gains a +2 circumstance bonus to Charisma. This bonus lasts until the character sleeps, gets hit in combat, carries a medium load or otherwise sullies himself. [/QUOTE]
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