Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dreadnought Paragon Path: You can be killed, but not be stopped.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orcus Porkus" data-source="post: 4581846" data-attributes="member: 76022"><p>Being able to automatically save as a free action for just 10 HP is making you the only character still marching on while the rest is restrained, blinded, immobilized, whatever. In real game play this is super important, more so than some damage increase or being invincible at level 30.</p><p></p><p>I scanned the MM and only found a few powers like the Dragon fear where effects last until the end of the monster's next turn and thus can't be automatically saved against.</p><p></p><p>Now take a dwarf with second wind as minor action, cloak of the walking wounded, and items that help with saving against stunned effects, grabbing, and pushing etc (in addition to the racial ability) and you have a guy who is very difficult, if not impossible to stop. Since effects generally either reduce hit points or prolong the battle, and prolonged battles lead to the loss of more hit points, the investment of 10 HP is trivial in most cases, or effectively an investment of just 5 HPs in cases where you prevent 5 ongoing damage and also avoid rolling the dice.</p><p></p><p>On top of it, the dreadnought gets 10 free HP to the maximum, which means you get one or even TWO (in case of ongoing damage) free automatic saves per encounter (which by itself is extremely powerful already - no magic item, no other class power gives you that.) You also get temp HP powers.</p><p></p><p>You can also worry less about low will and reflex defenses. Effects that target those are simply shrugged off.</p><p></p><p>So, my character of choice now is a paragon level Dwarf Barbarian Dreadnought. He deals tons of damage, is charging non-stop, and can't be immobolized or affected in any other way, and if the dragon or angel of valor comes along, he'll deal with it.</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4581846, member: 76022"] Being able to automatically save as a free action for just 10 HP is making you the only character still marching on while the rest is restrained, blinded, immobilized, whatever. In real game play this is super important, more so than some damage increase or being invincible at level 30. I scanned the MM and only found a few powers like the Dragon fear where effects last until the end of the monster's next turn and thus can't be automatically saved against. Now take a dwarf with second wind as minor action, cloak of the walking wounded, and items that help with saving against stunned effects, grabbing, and pushing etc (in addition to the racial ability) and you have a guy who is very difficult, if not impossible to stop. Since effects generally either reduce hit points or prolong the battle, and prolonged battles lead to the loss of more hit points, the investment of 10 HP is trivial in most cases, or effectively an investment of just 5 HPs in cases where you prevent 5 ongoing damage and also avoid rolling the dice. On top of it, the dreadnought gets 10 free HP to the maximum, which means you get one or even TWO (in case of ongoing damage) free automatic saves per encounter (which by itself is extremely powerful already - no magic item, no other class power gives you that.) You also get temp HP powers. You can also worry less about low will and reflex defenses. Effects that target those are simply shrugged off. So, my character of choice now is a paragon level Dwarf Barbarian Dreadnought. He deals tons of damage, is charging non-stop, and can't be immobolized or affected in any other way, and if the dragon or angel of valor comes along, he'll deal with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dreadnought Paragon Path: You can be killed, but not be stopped.
Top