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<blockquote data-quote="pogre" data-source="post: 2735542" data-attributes="member: 6588"><p>I would like to run a campaign where the players were totally into the background and pushed me in new directions. Players would plot and have deeper campaign goals. Players would intellectually challenge me in new directions and bring a lot of energy to the table. </p><p></p><p>Players would embrace new challenges and be open and communicative about what they would like to see in the campaign. Players would help shape the campaign and give it real depth.</p><p></p><p>I think the players would have to be graduate philosophy folks who are in none too big of a hurry to complete their degrees.</p><p></p><p>I'm running a campaign as close as I can get to these ideals with real world folks. I have casual players who come and update their character sheets basically at the table. I have folks who are dimly aware of the rules. I have folks who get fairly bored if we do not have a combat every 30 minutes. I have folks who would view doing anything outside of gaming time as a burden. I have folks who cannot bother with reading story hour exploits I post about their character. I also have players who genuinely appreciate the game and are quick to say so.</p><p></p><p>But when we get together, it's fun, and that's what matters. At least everyone at the table is mature and intelligent (mostly) and that goes a long way!</p></blockquote><p></p>
[QUOTE="pogre, post: 2735542, member: 6588"] I would like to run a campaign where the players were totally into the background and pushed me in new directions. Players would plot and have deeper campaign goals. Players would intellectually challenge me in new directions and bring a lot of energy to the table. Players would embrace new challenges and be open and communicative about what they would like to see in the campaign. Players would help shape the campaign and give it real depth. I think the players would have to be graduate philosophy folks who are in none too big of a hurry to complete their degrees. I'm running a campaign as close as I can get to these ideals with real world folks. I have casual players who come and update their character sheets basically at the table. I have folks who are dimly aware of the rules. I have folks who get fairly bored if we do not have a combat every 30 minutes. I have folks who would view doing anything outside of gaming time as a burden. I have folks who cannot bother with reading story hour exploits I post about their character. I also have players who genuinely appreciate the game and are quick to say so. But when we get together, it's fun, and that's what matters. At least everyone at the table is mature and intelligent (mostly) and that goes a long way! [/QUOTE]
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