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[Dream Machine] Rule Supplement 1: Mounted Combat
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<blockquote data-quote="JustinA" data-source="post: 3730592" data-attributes="member: 51618"><p><strong>Design Notes</strong></p><p></p><p style="text-align: center"><span style="font-size: 18px">INSIDE THE DESIGNER'S BRAIN</span></p><p></p><p>One of the things that sets Dream Machine's <em>Rule Supplements</em> apart from the pack is the innovative system of sidebar cross-referencing that they use. If you've seen <em>Ptolus</em> which is excellent and comes highly recommended), then you've seen a similar system applied to setting material. We're expanding it and applying it to rule systems.</p><p></p><p>For example, on page 8 of <em>Mounted Combat</em> I look at what happens when a mount tries to squeeze into a space (one of many scenarios not address by the core rulebooks). And right in the sidebar on that page is this entry:</p><p></p><p><em><strong>Penalties for Squeezing</strong> - PHB, Chapter 8,</em></p><p><em>Terrain and Obstacles: Characters move at half</em></p><p><em>speed through narrow space (at least half as</em></p><p><em>wide or high as their fighting space) and suffer a</em></p><p><em>-4 penalty on attack rolls and to AC while in the</em></p><p><em>narrow space. When moving through a space</em></p><p><em>requiring an Escape Artist check (less than half</em></p><p><em>as wide or high as the character's fighting</em></p><p><em>space), a character cannot attack, suffers a -4</em></p><p><em>penalty to AC, and loses any Dexterity bonus to</em></p><p><em>AC.</em></p><p></p><p>Using this format, rules are presented exactly when and where they're needed whenever it's possible to do so. When the rule is too lengthy, a specific page reference is given. Not only does it make it easier to reference the rule if you need to (since you're being told exactly where to look for it), but it keeps those page references and other unwieldy repetition out of the actual body of the text (which makes the explanation of the immediate rule being discussed smoother and easier to use).</p></blockquote><p></p>
[QUOTE="JustinA, post: 3730592, member: 51618"] [b]Design Notes[/b] [center][SIZE=5]INSIDE THE DESIGNER'S BRAIN[/SIZE][/center] One of the things that sets Dream Machine's [i]Rule Supplements[/i] apart from the pack is the innovative system of sidebar cross-referencing that they use. If you've seen [i]Ptolus[/i] which is excellent and comes highly recommended), then you've seen a similar system applied to setting material. We're expanding it and applying it to rule systems. For example, on page 8 of [i]Mounted Combat[/i] I look at what happens when a mount tries to squeeze into a space (one of many scenarios not address by the core rulebooks). And right in the sidebar on that page is this entry: [i][b]Penalties for Squeezing[/b] - PHB, Chapter 8, Terrain and Obstacles: Characters move at half speed through narrow space (at least half as wide or high as their fighting space) and suffer a -4 penalty on attack rolls and to AC while in the narrow space. When moving through a space requiring an Escape Artist check (less than half as wide or high as the character's fighting space), a character cannot attack, suffers a -4 penalty to AC, and loses any Dexterity bonus to AC.[/i] Using this format, rules are presented exactly when and where they're needed whenever it's possible to do so. When the rule is too lengthy, a specific page reference is given. Not only does it make it easier to reference the rule if you need to (since you're being told exactly where to look for it), but it keeps those page references and other unwieldy repetition out of the actual body of the text (which makes the explanation of the immediate rule being discussed smoother and easier to use). [/QUOTE]
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[Dream Machine] Rule Supplement 1: Mounted Combat
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