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Dream Quest of the Unknown RPG
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<blockquote data-quote="aramis erak" data-source="post: 9015971" data-attributes="member: 6779310"><p>Sounds a touch more like <em><u>Castle Falkenstein</u></em> to me, and CF is 1994. But CF used cards (tho' the supplement <em><u>Comme il Faut</u></em> adds a dice option, using 1d10 vs TN by difficulty.).</p><p></p><p>It uses specific keywords for levels, however... not too far from the Fudge/Fate ladders</p><table style='width: 100%'><tr><td></td><td>Poor</td><td>Average</td><td>Good</td><td>Great</td><td>Exceptional</td><td>Extraordinary</td></tr><tr><td>Value in card play¹</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td><td>12</td></tr><tr><td>Interlock d10 variant</td><td>3</td><td>5</td><td>6</td><td>8</td><td>9</td><td>10</td></tr></table><p>¹: <em><u>Castle Falkenstein</u></em> p 182</p><p>²: <em><u>Comme il Faut</u></em> p 82</p><p></p><p>CF also requires mentioning of a career, while I don't recall that from HW/HQ.</p><p></p><p>So, the mode is right for both HQ and CF, but the method of task resolution is not. And neither is far enough back.</p><p></p><p>Reading it in CF terms...</p><p>his required poor: Fencing</p><p>1 Great: Marksman </p><p>4 good: Woodsman, Haggling, Hunting, and I'd assume Physique.</p><p>Noting that of those, only fencing and Marksman are on the skill list; woodsman would be reasonable to add, or to replace with athletics; Haggling easily could go into either Charisma or Exchequer; Hunting likewise would be a reasonable add to the list, but could also be Perception or stealth.</p><p></p><p>CF also notes the skill list is incomplete, so players wanting something not on it was extremely common.</p><p></p><p>The mode for play in CF: players have a hand of (IIRC) 4 cards; if you play the trump suit for the skill, you get to count the full value; you can play as many as you want; off-suit count 1 rather than face, and Ace is high at 14 in suit, jokers being 15 and always trump.</p><p></p><p>CF also is reign of Ludwig II "The Mad"... around 1886. It was kind of riding the coat-tails of Space 1889 and the rise of steampunk as a genre. But it's on a different earth, with various fantasy races as well as most of our historical figures. </p><p></p><p>The game is presented as if written by someone from our earth, who found his way across via the efforts of some wizards, finding the year some 100 years earlier... and knows that there are others in the other direction. He taught the court of Ludwig to RP, and these rules are what he developed...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9015971, member: 6779310"] Sounds a touch more like [I][U]Castle Falkenstein[/U][/I] to me, and CF is 1994. But CF used cards (tho' the supplement [I][U]Comme il Faut[/U][/I] adds a dice option, using 1d10 vs TN by difficulty.). It uses specific keywords for levels, however... not too far from the Fudge/Fate ladders [TABLE] [TR] [TD][/TD] [TD]Poor[/TD] [TD]Average[/TD] [TD]Good[/TD] [TD]Great[/TD] [TD]Exceptional[/TD] [TD]Extraordinary[/TD] [/TR] [TR] [TD]Value in card play¹[/TD] [TD]2[/TD] [TD]4[/TD] [TD]6[/TD] [TD]8[/TD] [TD]10[/TD] [TD]12[/TD] [/TR] [TR] [TD]Interlock d10 variant[/TD] [TD]3[/TD] [TD]5[/TD] [TD]6[/TD] [TD]8[/TD] [TD]9[/TD] [TD]10[/TD] [/TR] [/TABLE] ¹: [I][U]Castle Falkenstein[/U][/I] p 182 ²: [I][U]Comme il Faut[/U][/I] p 82 CF also requires mentioning of a career, while I don't recall that from HW/HQ. So, the mode is right for both HQ and CF, but the method of task resolution is not. And neither is far enough back. Reading it in CF terms... his required poor: Fencing 1 Great: Marksman 4 good: Woodsman, Haggling, Hunting, and I'd assume Physique. Noting that of those, only fencing and Marksman are on the skill list; woodsman would be reasonable to add, or to replace with athletics; Haggling easily could go into either Charisma or Exchequer; Hunting likewise would be a reasonable add to the list, but could also be Perception or stealth. CF also notes the skill list is incomplete, so players wanting something not on it was extremely common. The mode for play in CF: players have a hand of (IIRC) 4 cards; if you play the trump suit for the skill, you get to count the full value; you can play as many as you want; off-suit count 1 rather than face, and Ace is high at 14 in suit, jokers being 15 and always trump. CF also is reign of Ludwig II "The Mad"... around 1886. It was kind of riding the coat-tails of Space 1889 and the rise of steampunk as a genre. But it's on a different earth, with various fantasy races as well as most of our historical figures. The game is presented as if written by someone from our earth, who found his way across via the efforts of some wizards, finding the year some 100 years earlier... and knows that there are others in the other direction. He taught the court of Ludwig to RP, and these rules are what he developed... [/QUOTE]
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