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<blockquote data-quote="Azuresun" data-source="post: 8202227" data-attributes="member: 7022312"><p>The obvious thing to do is tap into the backstories of the characters. Reliving traumatic events (or veiled, heavily symbolic versions of them if you or the player don't want to reveal all yet), seeing their worst fears become apparent (betrayal by a loved one, witnessing figments resembling their friends die, etc) or getting dropped into "lotus-eater" traps where the PC's appear to have realised their greatest desire and are invited to just stop and relax...<em>forever</em>.</p><p></p><p>Strong emotions take on physical form and attack the players. Anger might manifest as a fire elemental or steam mephits, fear might turn into a spectre, grief or sorrow might turn into a literal black dog of depression, etc.</p><p></p><p>Have encounters that are not what they appear. A gigantic dragon attacks, but its attack only deal 1d3 damage each, and when it suffers any amount of piercing damage, it flies around the room deflating, with a comical "BRRRRTTTTT!" noise. A jump across a deep canyon may be required, but anyone who goes over the edge only falls if they look down (Wile E. Coyote style) or bounces off the solid rock and onto the other side.</p><p></p><p>Perhaps the imp initially manifests as a mighty, unstoppable demon. But as the group overcome challenges and demonstrate their courage, it shrinks a little every time until it's quite cutely pint-sized.</p><p></p><p>If all else fails, just have a killer clown attack the group. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azuresun, post: 8202227, member: 7022312"] The obvious thing to do is tap into the backstories of the characters. Reliving traumatic events (or veiled, heavily symbolic versions of them if you or the player don't want to reveal all yet), seeing their worst fears become apparent (betrayal by a loved one, witnessing figments resembling their friends die, etc) or getting dropped into "lotus-eater" traps where the PC's appear to have realised their greatest desire and are invited to just stop and relax...[I]forever[/I]. Strong emotions take on physical form and attack the players. Anger might manifest as a fire elemental or steam mephits, fear might turn into a spectre, grief or sorrow might turn into a literal black dog of depression, etc. Have encounters that are not what they appear. A gigantic dragon attacks, but its attack only deal 1d3 damage each, and when it suffers any amount of piercing damage, it flies around the room deflating, with a comical "BRRRRTTTTT!" noise. A jump across a deep canyon may be required, but anyone who goes over the edge only falls if they look down (Wile E. Coyote style) or bounces off the solid rock and onto the other side. Perhaps the imp initially manifests as a mighty, unstoppable demon. But as the group overcome challenges and demonstrate their courage, it shrinks a little every time until it's quite cutely pint-sized. If all else fails, just have a killer clown attack the group. :) [/QUOTE]
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