CapnZapp
Legend
I have this idea for a cursed item, that the first night the specific character that ends up with the item in his or her possession is attacked through her dreams by a dream warrior of sorts.
The nature of the attacks could be anything, but in this case I have an ancient Orc relic in mind, so the sequence of dream attacks could be: an Orc, an Orog, and then an Orc War Chief. (The party is all third level). If all three dream warriors are defeated, the curse dissipates and the item become loot.
Now, I'd like your help in what possibilities and hindrances there are, given a fairly standard D&D campaign.
First: the issue of the single target. I'm thinking there needs to be some way for the others to intervene, if only after the first (easy) attack. I am aware of the angel of death thing from the Deck of Many Cards or whassis-name, where each intervening character gets its own monster copy to fight. (This might still be useful for a squishie character; that is, two PCs are probably better off against two boogies, than one PC against one boogie; depending on the PC of course)
Should the attacks take place in the Ethereal plane? Or on a dream plane? Or merely have the attackers be ghostly but otherwise fully targetable by allies?
Then: elves. It would be kind of cool if the party could simply give the idol to the party elf. No dreams, no attacks. But perhaps the Orc Gods won't stand for being cheated by their hated elf enemies?
How do you help out? Will See Invis help? Perhaps a wake? Or a protection from evil will shunt the dream warrior out in the open where everybody can bash it?
How would you implement this? What solutions would you allow? Any links to similar items or effects from any previous edition welcome!
I'm thinking the lone character wakes up in the middle of the night, having defeated the first dream warrior. Then they do a bit of experimenting, and even if they haven't come up with something clever, the character with the item will probably beat warrior #2 during night #2. But when it comes to night #3, they really need to have come up with a plan to bring in more heroes into the fight, or things are going to get deadly. Is the idea.
(As in all of these threads, the answer "your world, your rules" is entirely unhelpful. I am specifically asking for tips and tricks that show off a knowledge of how things have been done in D&D, for that cool patina of officialness.)
The nature of the attacks could be anything, but in this case I have an ancient Orc relic in mind, so the sequence of dream attacks could be: an Orc, an Orog, and then an Orc War Chief. (The party is all third level). If all three dream warriors are defeated, the curse dissipates and the item become loot.
Now, I'd like your help in what possibilities and hindrances there are, given a fairly standard D&D campaign.
First: the issue of the single target. I'm thinking there needs to be some way for the others to intervene, if only after the first (easy) attack. I am aware of the angel of death thing from the Deck of Many Cards or whassis-name, where each intervening character gets its own monster copy to fight. (This might still be useful for a squishie character; that is, two PCs are probably better off against two boogies, than one PC against one boogie; depending on the PC of course)
Should the attacks take place in the Ethereal plane? Or on a dream plane? Or merely have the attackers be ghostly but otherwise fully targetable by allies?
Then: elves. It would be kind of cool if the party could simply give the idol to the party elf. No dreams, no attacks. But perhaps the Orc Gods won't stand for being cheated by their hated elf enemies?
How do you help out? Will See Invis help? Perhaps a wake? Or a protection from evil will shunt the dream warrior out in the open where everybody can bash it?
How would you implement this? What solutions would you allow? Any links to similar items or effects from any previous edition welcome!
I'm thinking the lone character wakes up in the middle of the night, having defeated the first dream warrior. Then they do a bit of experimenting, and even if they haven't come up with something clever, the character with the item will probably beat warrior #2 during night #2. But when it comes to night #3, they really need to have come up with a plan to bring in more heroes into the fight, or things are going to get deadly. Is the idea.
(As in all of these threads, the answer "your world, your rules" is entirely unhelpful. I am specifically asking for tips and tricks that show off a knowledge of how things have been done in D&D, for that cool patina of officialness.)