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DreamBlade. HeroScape. Anyuse in d20?
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<blockquote data-quote="Graf" data-source="post: 3050371" data-attributes="member: 3087"><p>I’ve been playing Dreamscape semi-regularly.</p><p>It’s a great alternative to DDM if you’ve got non-gamers around. Since they don’t have the bum point-system-for-warband-construction or the you-can-only-play-one-faction limiters so it’s theoretically possible to play with someone who isn’t a gamer. You give them some figures, they roll some dice and play the game. </p><p></p><p>The number of key pieces of information about a given piece are also much lower that DDM (just three numbers), movement is standardized and the actions are global (i.e. you get two moves, if you move -all- the figures move, if you attack they all attack).</p><p>There are some fiddly bits that take time to get used to (spawn points vs. victory points when you kill a creature, deathblows, some creature special abilities).</p><p></p><p>On the downside there’s at least one piece that’s considered extremely broken (the Scarab Warcharm) so you have a sort of I’ll-give-you-anything-for-a- the-black-lotus magic-type feeding frenzy right now.</p><p></p><p>It’s still early, so I don’t think anyone knows whether it’s going to be a viable game going forward.</p><p>But you can buy a pack or two, have some cool minis and play simple pick-up games with your friends without any preparation.</p><p>I think it will find a niche.</p><p></p><p>As for D20… </p><p>It would have to be fan produced: since its wizards IP nobody else can charge money for it. And wizards has, with the different base sizes and everything else made it very clear that the game is not targeted at the DnD audience.</p><p></p><p>Looking more broadly I’m not sure that you’ll see anything that is a “natural fit” for Dreamblade. I can’t think of any widely played D20/Modern game worlds featuring weird monsters in a modern setting. CoC can use the tentacled monstrosity monsters more easily than anything else, but for most serious CoC players actually looking at a little plastic figure of an “incomprehensible horror” isn’t going to work.</p><p>An over the top Mage game might work well but that systems a) not D20 and b) not mini-based</p><p></p><p>One thing to be aware of: the size of the creatures correspond (roughly) to their power. So you’ll have humans of differing sizes in the sets.</p></blockquote><p></p>
[QUOTE="Graf, post: 3050371, member: 3087"] I’ve been playing Dreamscape semi-regularly. It’s a great alternative to DDM if you’ve got non-gamers around. Since they don’t have the bum point-system-for-warband-construction or the you-can-only-play-one-faction limiters so it’s theoretically possible to play with someone who isn’t a gamer. You give them some figures, they roll some dice and play the game. The number of key pieces of information about a given piece are also much lower that DDM (just three numbers), movement is standardized and the actions are global (i.e. you get two moves, if you move -all- the figures move, if you attack they all attack). There are some fiddly bits that take time to get used to (spawn points vs. victory points when you kill a creature, deathblows, some creature special abilities). On the downside there’s at least one piece that’s considered extremely broken (the Scarab Warcharm) so you have a sort of I’ll-give-you-anything-for-a- the-black-lotus magic-type feeding frenzy right now. It’s still early, so I don’t think anyone knows whether it’s going to be a viable game going forward. But you can buy a pack or two, have some cool minis and play simple pick-up games with your friends without any preparation. I think it will find a niche. As for D20… It would have to be fan produced: since its wizards IP nobody else can charge money for it. And wizards has, with the different base sizes and everything else made it very clear that the game is not targeted at the DnD audience. Looking more broadly I’m not sure that you’ll see anything that is a “natural fit” for Dreamblade. I can’t think of any widely played D20/Modern game worlds featuring weird monsters in a modern setting. CoC can use the tentacled monstrosity monsters more easily than anything else, but for most serious CoC players actually looking at a little plastic figure of an “incomprehensible horror” isn’t going to work. An over the top Mage game might work well but that systems a) not D20 and b) not mini-based One thing to be aware of: the size of the creatures correspond (roughly) to their power. So you’ll have humans of differing sizes in the sets. [/QUOTE]
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