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Dreamlands: A fantasy Matrix
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<blockquote data-quote="Aaron2" data-source="post: 920066" data-attributes="member: 1436"><p>IMC, my characters have gone to a Dreamland to fulfil a specific quest and will return shortly. I've been using the rules from MotP for dreamscapes but they aren't very specific or interesting. After watching Matrix 2, I got the idea to incorporate some of the Matrixy stuff into my game while the players are dreaming away. For purposes of this discussion, I'm using the Lucid Dreaming skill from page 203.</p><p></p><p>1) A person's own Dreamscape will be like the loading programs (sadly missing from M2). Here they can dream up all sorts of fantastic equipment they might need. The DC for modifying this dreamscape will be sufficiently low for mundane equipment. If they want magic stuff, the DC rolled will determine how powerful it can be; forex: value of 1,000 gp per point rolled above DC 10. (DC12 for +1 weapon, 18 for +2 etc)</p><p></p><p>2) Since they aren't really there, replace the physical ability bonuses with those from their mental abilities. Wis will replace Str, Int will replace Dex, and Cha will replace Con. So, for example, they will have a new calculated "dream" hit points based on their Charisma. This swapping arangment will give them one save type for each ability.</p><p></p><p>3) To represent the ability to "free your mind", add your ranks in Lucid Dreaming to all rolls. Every last one of them. Obviously, I'll also remove the limit to jumping distance. </p><p></p><p>4) I'm not sure what to do about dying in the dreamatrix. </p><p></p><p>Anyone else have any ideas?</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 920066, member: 1436"] IMC, my characters have gone to a Dreamland to fulfil a specific quest and will return shortly. I've been using the rules from MotP for dreamscapes but they aren't very specific or interesting. After watching Matrix 2, I got the idea to incorporate some of the Matrixy stuff into my game while the players are dreaming away. For purposes of this discussion, I'm using the Lucid Dreaming skill from page 203. 1) A person's own Dreamscape will be like the loading programs (sadly missing from M2). Here they can dream up all sorts of fantastic equipment they might need. The DC for modifying this dreamscape will be sufficiently low for mundane equipment. If they want magic stuff, the DC rolled will determine how powerful it can be; forex: value of 1,000 gp per point rolled above DC 10. (DC12 for +1 weapon, 18 for +2 etc) 2) Since they aren't really there, replace the physical ability bonuses with those from their mental abilities. Wis will replace Str, Int will replace Dex, and Cha will replace Con. So, for example, they will have a new calculated "dream" hit points based on their Charisma. This swapping arangment will give them one save type for each ability. 3) To represent the ability to "free your mind", add your ranks in Lucid Dreaming to all rolls. Every last one of them. Obviously, I'll also remove the limit to jumping distance. 4) I'm not sure what to do about dying in the dreamatrix. Anyone else have any ideas? Aaron [/QUOTE]
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Dreamlands: A fantasy Matrix
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