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[Dreamscapes] Discussion Thread (with creator)
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<blockquote data-quote="Khorod" data-source="post: 2219048" data-attributes="member: 1636"><p>It varies with each occurrence. </p><p> * The nature of the target's mind or spirit</p><p> * The reason for the sequence</p><p> * What necessitated that reason.</p><p></p><p>If the target was driven insane by a dark curse, then entering his mind is a difficult, soul-wrenching experience. In the particular case this last came up, it was all the players could do to keep themselves together by focusing on how the physical world should behave and cling to it while the 'talked-down' the victim.</p><p></p><p>If the target is friendly, has great imagination, and its more a matter of communication then you can fly and warp reality within the confines of the target's experience and... well... dreams.</p><p></p><p>As a general rule of thumb, the limits of any given dream or mindscape is the imagination and experience of the dominant force in the 'scape.</p><p></p><p></p><p>I think a dream setting would most interesting as something attached to a campaign setting. I think the Wheel of Time had a fascinating world of dreams... but that version has been done. I could run that world in my sleep with no further work or reading.</p><p></p><p>I'm not really in the market for setting material of this sort right now, so you'd really have to sell me on something I don't know I need. </p><p></p><p>Offhand, I would say the world of dreams is a place of mental and spiritual healing because the mind and spirit have a 'physical' reality in such places. They are open to direct interaction- and direct harm. In such places, the strongest of mortal and immortal creatures might be vulnerable to assault.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2219048, member: 1636"] It varies with each occurrence. * The nature of the target's mind or spirit * The reason for the sequence * What necessitated that reason. If the target was driven insane by a dark curse, then entering his mind is a difficult, soul-wrenching experience. In the particular case this last came up, it was all the players could do to keep themselves together by focusing on how the physical world should behave and cling to it while the 'talked-down' the victim. If the target is friendly, has great imagination, and its more a matter of communication then you can fly and warp reality within the confines of the target's experience and... well... dreams. As a general rule of thumb, the limits of any given dream or mindscape is the imagination and experience of the dominant force in the 'scape. I think a dream setting would most interesting as something attached to a campaign setting. I think the Wheel of Time had a fascinating world of dreams... but that version has been done. I could run that world in my sleep with no further work or reading. I'm not really in the market for setting material of this sort right now, so you'd really have to sell me on something I don't know I need. Offhand, I would say the world of dreams is a place of mental and spiritual healing because the mind and spirit have a 'physical' reality in such places. They are open to direct interaction- and direct harm. In such places, the strongest of mortal and immortal creatures might be vulnerable to assault. [/QUOTE]
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