[Dreamscarred Press] Phrenic Power: Phrenic Shards

Bacris

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Dreamscarred Press, the definitive source for new psionic content, is very pleased to announce its first release for 4E - Phrenic Power: Phrenic Shards. This new supplement introduces a new power source: phrenic, as well as over forty new feats granting players new options for their characters, drawing on the power of the mind and psyche. With phrenic power, characters can fire a blast of phrenic energy, manifest a shield of force to ward off attacks, give off an aura of energy to aid allies, or create a weapon to wield in combat.

Perhaps you want to fire off a blast of Psychic energy with Mind Blast. Or wield two weapons of phrenic energy with Twin Weapon. Or let your allies get to safety with Shifting Aura. With 9 pages of new feats, the possibilities exist for a multitide of character options and tactics using the phrenic power source.

As the first product in the Phrenic Power product line, Phrenic Power: Phrenic Shards can be used with any class and by any race. Phrenic Power: Phrenic Shards introduces new heroic, paragon, and epic feats, allowing characters a variety of new abilities. Phrenic Power: Phrenic Shards is written by Andreas Rönnqvist, whose other works include The Mind Unveiled series of supplements, High Psionics: Psicrystals Expanded, and more. It is illustrated by Aaron Henson, Michael Hammes, and V. Shane.

Pick it up from Dreamscarred Press, RPGNow, DriveThruRPG, Paizo, and YourGamesNow!

Keep an eye out for other supplements in our Phrenic Power product line.
 

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Wow. This release has shot to #9 on the hot list at RPGNow (although not at the ENWorld affiliate site).

We hope those who have purchased enjoy it!
 


Cool little book; I like it. I have a few questions/comments:

I think it would be easier to navigate the book if all of the 'categories' of feats were organized throughout the book instead of just in the 'feat overview'. If 'blasts' had its own section, you could give it its own intro text block, and then also I wouldn't have to flip from a feat, back to the overview table to find my next feat, and then find it alphabetically from the conglomerate of all the mixed up feats in the book.

Next, do you think the 'Enhanced Blast' and 'Enhanced Weapon' feats are reasonable? One feat can save a character over a million gold throughout his career, assuming he uses one of these 'weapons' as his primary combat choice.

Finally, I think it would be pretty cool to build a human 'archery' ranger with the Blast Shard and Lightning Blast feats, then take Enhanced Blast at level 2. At level 2, that Twin Strike has Dex + 6 to hit (+1 Enhanced Blast, +2 Lightning Blast, +2 Proficiency, +1 1/2 level), and does 2d6 lightning damage for each connecting shot!

~
 

As the author of the book, I think I can answer some of your questions. First of all, thanks for giving the book a chance :)

Regarding whether the Enhanced feats are "reasonable" I would say that I do feel that they are. Granted, over 30 levels it saves a character massive amounts of money, but it also limits his choice of weapons. He has one weapon to fall back to, his Shard. Regardless of what cool ammo or bows show up, or other weapons. If he wants additional benefits to his weapon, he can't just enchant it - he needs to continue to invest feats. And the cost is actually two feats (since you need the original Shard feat too).

I can agree with a different overview and we might release an update to the book if it sells well that is organized as you suggest, provided that Jeremy has time for it.

Indeed, an "archer build" was one of the imagined concepts. One of the initial inspirations for these feats was an archer player who wanted his bow to "shoot bolts of energy instead of arrows". But besides from the mechanical aspects of it, I am looking forward to what kind of conceptual and thematic aspects you players come up with. I gave a few examples in the introductionary text of what was done with these as we played the game.
 

I am looking forward to what kind of conceptual and thematic aspects you players come up with. I gave a few examples in the introductory text of what was done with these as we played the game.

Yeah, I liked that part, just to get a glimpse of the possibilities. The "archer" I was thinking of wouldn't actually use a bow at all, but just fire the blasts of electricity like crazy . . . and perhaps multiclass into the nature priest from the Advanced Player's Guide.

~
 


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