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[Dreamscarred Press] Phrenic Power: Phrenic Shards
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<blockquote data-quote="Angellis_ater" data-source="post: 4483145" data-attributes="member: 37442"><p>As the author of the book, I think I can answer some of your questions. First of all, thanks for giving the book a chance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regarding whether the Enhanced feats are "reasonable" I would say that I do feel that they are. Granted, over 30 levels it saves a character massive amounts of money, but it also limits his choice of weapons. He has one weapon to fall back to, his Shard. Regardless of what cool ammo or bows show up, or other weapons. If he wants additional benefits to his weapon, he can't just enchant it - he needs to continue to invest feats. And the cost is actually two feats (since you need the original Shard feat too). </p><p></p><p>I can agree with a different overview and we might release an update to the book if it sells well that is organized as you suggest, provided that Jeremy has time for it.</p><p></p><p>Indeed, an "archer build" was one of the imagined concepts. One of the initial inspirations for these feats was an archer player who wanted his bow to "shoot bolts of energy instead of arrows". But besides from the mechanical aspects of it, I am looking forward to what kind of conceptual and thematic aspects you players come up with. I gave a few examples in the introductionary text of what was done with these as we played the game.</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 4483145, member: 37442"] As the author of the book, I think I can answer some of your questions. First of all, thanks for giving the book a chance :) Regarding whether the Enhanced feats are "reasonable" I would say that I do feel that they are. Granted, over 30 levels it saves a character massive amounts of money, but it also limits his choice of weapons. He has one weapon to fall back to, his Shard. Regardless of what cool ammo or bows show up, or other weapons. If he wants additional benefits to his weapon, he can't just enchant it - he needs to continue to invest feats. And the cost is actually two feats (since you need the original Shard feat too). I can agree with a different overview and we might release an update to the book if it sells well that is organized as you suggest, provided that Jeremy has time for it. Indeed, an "archer build" was one of the imagined concepts. One of the initial inspirations for these feats was an archer player who wanted his bow to "shoot bolts of energy instead of arrows". But besides from the mechanical aspects of it, I am looking forward to what kind of conceptual and thematic aspects you players come up with. I gave a few examples in the introductionary text of what was done with these as we played the game. [/QUOTE]
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[Dreamscarred Press] Phrenic Power: Phrenic Shards
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