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Dregonians
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<blockquote data-quote="Ferret" data-source="post: 140508" data-attributes="member: 4052"><p>I would like some help changing them to a better write up, something resembling SHARK Ogre and the SHARK Orc write up, I've tried this but it doesn't quite go. If you need any more Information, don't hesitate to ask.</p><p></p><p><em>"Milady," Said Andar, Klyyr giggled, "Would you be so kind as to walk this way?" A smile burst onto his face, and Klyyr giggled as Andar led her out of the teaching circle, they had both completed the spells they had been given, and that had got them into a good mood. "Would you…" she was Interrupted by a horn. A mass of voices cried out "Orcs!" "I shall see you by the river," called Andar making his way through the group of Dregonian, his tail working furiously. "They've gotten much further in this time" Thought Andar as he donned his Chainmail and Tellra. The thud of horn against platemail, and the sombre battle song of the Dregonian was the only thing that interrupted the Orcs war cry. All the Orc that were left, were sent down the steam. </em></p><p></p><p><strong>Dregonian </strong> </p><p>Dregonians are a group of civilized people, with horns and tails, they mainly live in woods, and if outside their forest, they rarely stay in one place for long.</p><p></p><p><strong>Persona </strong></p><p>To a Dregonian, his most prized possessions are his family, his shalna and his home. In a Dregonians mind, a forest symbolizes protection and a river or stream is purity, both are near sacred to them, and so is their protection, thus any housing or equipment is usually created with fallen trees. Although philosophy is not alien Dregonian, it is still a hard thing to master for them (E.g. asking a Dregonian "If a tree falls and no one is around to hear it, does it make a sound?" The answer will, more often then not, be "What does it matter? A tree has fallen!"). </p><p></p><p><strong>Physical description </strong></p><p>Dregonian stand 6-7 foot tall, and have scales from their waists down ward, ending at their tails (They have no feet) these tails are coloured from green through yellow to red. The skin (apposed to the scales) can be tan to brown or even a light flesh colour. The horns on their heads resemble rams horns and can be used for 1d6 damage, unless they are wearing helmets.</p><p></p><p> <strong>Alignment </strong> </p><p>Dregonian that are born in their Shalna usually take on the alignment of their parents or other role models (I.E. teachers, trainers or other family)</p><p></p><p><strong>Homeland </strong> </p><p>The common Dregonians live near or in forests, and usually near steams. They favour flat ground, and humid climates; they dislike deserts. Dregonians are happy near almost kind of forest. Dregonians do not build houses, and will most likely sleep under large trees, should a storm pass by. Other populations of Dregonian live in places other than forests but do not like cold climates because of their cold-bloodedness.</p><p></p><p><strong>Religion </strong></p><p>Dregonians all worship Ehlonna, some may vary but all the gods they pay tribute to have natural aspect, all except the evil Dregonian who openly worship Merrshaulk and are some times friends of the Yuan-ti.</p><p></p><p><strong>Language </strong></p><p>Dregonians speak their own language. They also pick up most languages much faster then humans can.</p><p></p><p><strong>Names </strong> </p><p>A Dregonians name is very important to it; it shows individuality.</p><p>Some common names are </p><p>Male: Andar, Frulle, Doulk, Shorn and Gernohr</p><p>Female: Leialla, Klyyr, Hourn, Shrenale and Guolle </p><p></p><p><strong>Racial traits </strong></p><p>+2 Con -2 Wisdom</p><p>Movement rate of 30ft</p><p>Low-light Vision Dregonians can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain they ability to distinguish colour and detail under these conditions.</p><p>Dregonian get a + 2 to Concentration checks and swimming as spell casting is encouraged at a young age, so is swimming.</p><p>They have a - 4 to Climb checks </p><p>Wood cunning as Stone cunning but with wood</p><p></p><p>So can you help me?</p></blockquote><p></p>
[QUOTE="Ferret, post: 140508, member: 4052"] I would like some help changing them to a better write up, something resembling SHARK Ogre and the SHARK Orc write up, I've tried this but it doesn't quite go. If you need any more Information, don't hesitate to ask. [i]"Milady," Said Andar, Klyyr giggled, "Would you be so kind as to walk this way?" A smile burst onto his face, and Klyyr giggled as Andar led her out of the teaching circle, they had both completed the spells they had been given, and that had got them into a good mood. "Would you…" she was Interrupted by a horn. A mass of voices cried out "Orcs!" "I shall see you by the river," called Andar making his way through the group of Dregonian, his tail working furiously. "They've gotten much further in this time" Thought Andar as he donned his Chainmail and Tellra. The thud of horn against platemail, and the sombre battle song of the Dregonian was the only thing that interrupted the Orcs war cry. All the Orc that were left, were sent down the steam. [/I] [b]Dregonian [/b] Dregonians are a group of civilized people, with horns and tails, they mainly live in woods, and if outside their forest, they rarely stay in one place for long. [b]Persona [/b] To a Dregonian, his most prized possessions are his family, his shalna and his home. In a Dregonians mind, a forest symbolizes protection and a river or stream is purity, both are near sacred to them, and so is their protection, thus any housing or equipment is usually created with fallen trees. Although philosophy is not alien Dregonian, it is still a hard thing to master for them (E.g. asking a Dregonian "If a tree falls and no one is around to hear it, does it make a sound?" The answer will, more often then not, be "What does it matter? A tree has fallen!"). [b]Physical description [/b] Dregonian stand 6-7 foot tall, and have scales from their waists down ward, ending at their tails (They have no feet) these tails are coloured from green through yellow to red. The skin (apposed to the scales) can be tan to brown or even a light flesh colour. The horns on their heads resemble rams horns and can be used for 1d6 damage, unless they are wearing helmets. [b]Alignment [/b] Dregonian that are born in their Shalna usually take on the alignment of their parents or other role models (I.E. teachers, trainers or other family) [b]Homeland [/b] The common Dregonians live near or in forests, and usually near steams. They favour flat ground, and humid climates; they dislike deserts. Dregonians are happy near almost kind of forest. Dregonians do not build houses, and will most likely sleep under large trees, should a storm pass by. Other populations of Dregonian live in places other than forests but do not like cold climates because of their cold-bloodedness. [b]Religion [/b] Dregonians all worship Ehlonna, some may vary but all the gods they pay tribute to have natural aspect, all except the evil Dregonian who openly worship Merrshaulk and are some times friends of the Yuan-ti. [b]Language [/b] Dregonians speak their own language. They also pick up most languages much faster then humans can. [b]Names [/b] A Dregonians name is very important to it; it shows individuality. Some common names are Male: Andar, Frulle, Doulk, Shorn and Gernohr Female: Leialla, Klyyr, Hourn, Shrenale and Guolle [b]Racial traits [/b] +2 Con -2 Wisdom Movement rate of 30ft Low-light Vision Dregonians can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain they ability to distinguish colour and detail under these conditions. Dregonian get a + 2 to Concentration checks and swimming as spell casting is encouraged at a young age, so is swimming. They have a - 4 to Climb checks Wood cunning as Stone cunning but with wood So can you help me? [/QUOTE]
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