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Drenai Campaign = Iron Heroes + Magic of the Incarnum?
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<blockquote data-quote="Aus_Snow" data-source="post: 2735311" data-attributes="member: 29112"><p>Well, as I'm going to be running a Drenai campaign in the near future, it seems appropriate that I chime in with my take on the whole thing.</p><p></p><p></p><p>Iron Heroes? Check.</p><p>Magic of Incarnum? Not my cup o' tea <em>at all</em>, and - from what I've seen - not very much use for this style of campaign (IMO).</p><p></p><p></p><p>I agree that Iron Heroes should cover almost everything, with some tweaking for 'accuracy' in game mechanics and flavour. What's missing is some kind of Mystic / Psychic class or thereabouts, a Shaman class or something that would suffice to cover that role, and. . . actually, as far as I can remember (I'll be going over Gemmell's writings again soon to refamiliarise myself with everything Drenai - it's been years), that would be about it. Not that I've read many of the later books, mind you.</p><p></p><p>Each of those class types would have to be stripped back in terms of magic / psionics / supernatural power though, most likely, to stay true to the spirit of Gemmell's works.</p><p></p><p></p><p>Just some of my thoughts at this point, very much pre-campaign.</p><p></p><p></p><p></p><p>edit --- in fact, I'm starting to think that most (if not <em>all</em>) of the flashy, fire-and-forget D&D-style magic would be completely inappropriate, and that - for the most part - one of the systems for rituals, incantations etc. might be perfect. . . for Shaman-like NPCs etc., that is. The Thirty, and folks in their general vicinity, hm. . . that's a different matter again.</p><p></p><p>further edit --- another Drenai-related thing crossed my mind - there might also be a place for the Arcana Evolved Champion class.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 2735311, member: 29112"] Well, as I'm going to be running a Drenai campaign in the near future, it seems appropriate that I chime in with my take on the whole thing. Iron Heroes? Check. Magic of Incarnum? Not my cup o' tea [I]at all[/I], and - from what I've seen - not very much use for this style of campaign (IMO). I agree that Iron Heroes should cover almost everything, with some tweaking for 'accuracy' in game mechanics and flavour. What's missing is some kind of Mystic / Psychic class or thereabouts, a Shaman class or something that would suffice to cover that role, and. . . actually, as far as I can remember (I'll be going over Gemmell's writings again soon to refamiliarise myself with everything Drenai - it's been years), that would be about it. Not that I've read many of the later books, mind you. Each of those class types would have to be stripped back in terms of magic / psionics / supernatural power though, most likely, to stay true to the spirit of Gemmell's works. Just some of my thoughts at this point, very much pre-campaign. edit --- in fact, I'm starting to think that most (if not [I]all[/I]) of the flashy, fire-and-forget D&D-style magic would be completely inappropriate, and that - for the most part - one of the systems for rituals, incantations etc. might be perfect. . . for Shaman-like NPCs etc., that is. The Thirty, and folks in their general vicinity, hm. . . that's a different matter again. further edit --- another Drenai-related thing crossed my mind - there might also be a place for the Arcana Evolved Champion class. [/QUOTE]
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