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Drenai -> d20/OGL starting point?
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<blockquote data-quote="amethal" data-source="post: 2720541" data-attributes="member: 22784"><p>No problem. Got to get my post count up somehow! I'm just a bit worried that my knowledge of the Drenai is a bit hazy as I haven't read the books for a while.</p><p></p><p>I'm biased against it because of the rumour (slander?) that it was bolted on as an afterthought. That's not a rational position, but I can't help it.</p><p></p><p>Mechanically, it has been criticised for being underpowered i.e. it can't compete with a D&D sorcerer, let alone a D&D sorcerer with his full complement of magic items. Don't know if this is true or not, but most of my regular group would whine if they ended up with an underpowered character.</p><p></p><p>Also, I like the Iron Heroes theme that magic is what the bad guys do. Having a "bad guy" in the party would dilute that theme, and I'm not sure any roleplaying gains "We arcanists are so misunderstood <sob>" would be worth the cost.</p><p></p><p>Just think of Blue Rose as being Mutants & Masterminds. Does that help? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>You have to get True20. It completely destroyed all my preconceptions of what the d20 system is and what it can be used for. </p><p></p><p>I'd still recommend starting with the Iron Heroes system rather than True20 as to me it "fits" better with Drenai, but the True20 magic system is better in my opinion.</p><p></p><p>For what its worth, the setting I am currently working on is a Star Wars meets Legend of the Five Rings, and I'll be using True20 for that. Of course, its such a weird concept that I'm sure it'll never get played!</p></blockquote><p></p>
[QUOTE="amethal, post: 2720541, member: 22784"] No problem. Got to get my post count up somehow! I'm just a bit worried that my knowledge of the Drenai is a bit hazy as I haven't read the books for a while. I'm biased against it because of the rumour (slander?) that it was bolted on as an afterthought. That's not a rational position, but I can't help it. Mechanically, it has been criticised for being underpowered i.e. it can't compete with a D&D sorcerer, let alone a D&D sorcerer with his full complement of magic items. Don't know if this is true or not, but most of my regular group would whine if they ended up with an underpowered character. Also, I like the Iron Heroes theme that magic is what the bad guys do. Having a "bad guy" in the party would dilute that theme, and I'm not sure any roleplaying gains "We arcanists are so misunderstood <sob>" would be worth the cost. Just think of Blue Rose as being Mutants & Masterminds. Does that help? :) You have to get True20. It completely destroyed all my preconceptions of what the d20 system is and what it can be used for. I'd still recommend starting with the Iron Heroes system rather than True20 as to me it "fits" better with Drenai, but the True20 magic system is better in my opinion. For what its worth, the setting I am currently working on is a Star Wars meets Legend of the Five Rings, and I'll be using True20 for that. Of course, its such a weird concept that I'm sure it'll never get played! [/QUOTE]
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