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Drenai -> d20/OGL starting point?
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<blockquote data-quote="grufflehead" data-source="post: 2747970" data-attributes="member: 35977"><p>Just as a matter on interest, how familiar with the novels are your players? Read none/some/most/all of the Drenai stuff and how much difference do you think this makes? </p><p></p><p></p><p></p><p>Oh I love the idea in general - I suspect you're not quite in travelling distance for me though, or I'd be asking for an invite <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> If I had better PC access I'd offer to chip in with stuff - well, I'd be delighted to do it anyway, but as I've only got access to the web at work just now, if you had a burning question it might not get answered for a day or so :\ </p><p></p><p>From my reading of IH I imagine you could get away with less players than a 'standard' game as the characters are a bit more 'powerful'. This would seem to be inkeeping with the way the books are written (where the number of main characters - what I would consider to be 'PCs', if only because they tend to survive <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> - is generally low, but there are often several supporting cast members). However, there's a thread somewhere I've been reading about taking four IH characters into an encounter in Return to the Temple of Elemental Evil and getting their butts kicked when 4 'standard' D&D PCs breeze through it - I think this was designed to show that the presence, or more accurately the lack, of magic in IH can have a major effect on encounters so things might get interesting the first time a Nadir shaman turns up....</p><p></p><p>Are you writing your own adventures (as opposed to adapting pre-written stuff which is generally what I do)? If so do you have a time period in mind, a geographic area (have you got a 'campaign map?), and will any 'named characters' feature at any stage? There are various Gemmell fan-sites that I used to browse occasionally that have tried to put together time-lines and maps - from what I recall one of the great debates about the Drenai books were that, as DG never put maps at the start, there were a couple of conflicts that arose about locations in different books.</p><p></p><p>Have you been over to the IH forums? There's a small but very active community who have put together some really good stuff on developing the game already. There seems to be a suggestion that further development by Malhavoc is likely to be sketchy at best due to the main designer having left and Monte Cook having gone on record as saying it's not really his sort of game.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 2747970, member: 35977"] Just as a matter on interest, how familiar with the novels are your players? Read none/some/most/all of the Drenai stuff and how much difference do you think this makes? Oh I love the idea in general - I suspect you're not quite in travelling distance for me though, or I'd be asking for an invite ;) If I had better PC access I'd offer to chip in with stuff - well, I'd be delighted to do it anyway, but as I've only got access to the web at work just now, if you had a burning question it might not get answered for a day or so :\ From my reading of IH I imagine you could get away with less players than a 'standard' game as the characters are a bit more 'powerful'. This would seem to be inkeeping with the way the books are written (where the number of main characters - what I would consider to be 'PCs', if only because they tend to survive :D - is generally low, but there are often several supporting cast members). However, there's a thread somewhere I've been reading about taking four IH characters into an encounter in Return to the Temple of Elemental Evil and getting their butts kicked when 4 'standard' D&D PCs breeze through it - I think this was designed to show that the presence, or more accurately the lack, of magic in IH can have a major effect on encounters so things might get interesting the first time a Nadir shaman turns up.... Are you writing your own adventures (as opposed to adapting pre-written stuff which is generally what I do)? If so do you have a time period in mind, a geographic area (have you got a 'campaign map?), and will any 'named characters' feature at any stage? There are various Gemmell fan-sites that I used to browse occasionally that have tried to put together time-lines and maps - from what I recall one of the great debates about the Drenai books were that, as DG never put maps at the start, there were a couple of conflicts that arose about locations in different books. Have you been over to the IH forums? There's a small but very active community who have put together some really good stuff on developing the game already. There seems to be a suggestion that further development by Malhavoc is likely to be sketchy at best due to the main designer having left and Monte Cook having gone on record as saying it's not really his sort of game. [/QUOTE]
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Drenai -> d20/OGL starting point?
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