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General Tabletop Discussion
*Pathfinder & Starfinder
Drenai -> d20/OGL starting point?
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<blockquote data-quote="grufflehead" data-source="post: 2773925" data-attributes="member: 35977"><p>And just to keep this rolling along....</p><p></p><p>Thanks to a minor glitch at DTRPG which meant I got charged twice for an order (but very quickly sorted out, I hasten to add) I ended up with some virtual $$$ burning a hole in my pocket, and as the USD-GBP exchange rate seems to be somewhat in my favour right now....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I picked up parts 2 and 3 of the Seven Avengers and a cursory skimming suggests more of the same in terms of 'well enough written and not too hard to adapt' Gemmell-themed fun and games. With SotB and Dark Harbor in tow, I've got the makings of an IH game that should probably take PCs from starters into low double figures levels at a guess - and with hints of another 'official' IH scenario in the works plus continuing support from Malhavoc I think there's plenty of mileage to be had from this. All I need is some players :\ </p><p></p><p>And something else that came to me as a source for other adventures: Lankhmar. Among my large collection of 'oh-that's-only-a-couple-of-pounds-I-might-use-it-sometime' stuff, I've got a couple of the old AD&D Lankhmar adventures. From what I remember of the set-up, being a magic-user was hazardous to your health not so much because magic was unreliable but because all spellcasting times were 10X longer than standard (and therefore virtually suicidally useless in combat much of the time), so most of the adversaries seemed to be fighter/thief/assassin types. Which might make soem of them useable with a bit of tweaking....</p></blockquote><p></p>
[QUOTE="grufflehead, post: 2773925, member: 35977"] And just to keep this rolling along.... Thanks to a minor glitch at DTRPG which meant I got charged twice for an order (but very quickly sorted out, I hasten to add) I ended up with some virtual $$$ burning a hole in my pocket, and as the USD-GBP exchange rate seems to be somewhat in my favour right now....;) I picked up parts 2 and 3 of the Seven Avengers and a cursory skimming suggests more of the same in terms of 'well enough written and not too hard to adapt' Gemmell-themed fun and games. With SotB and Dark Harbor in tow, I've got the makings of an IH game that should probably take PCs from starters into low double figures levels at a guess - and with hints of another 'official' IH scenario in the works plus continuing support from Malhavoc I think there's plenty of mileage to be had from this. All I need is some players :\ And something else that came to me as a source for other adventures: Lankhmar. Among my large collection of 'oh-that's-only-a-couple-of-pounds-I-might-use-it-sometime' stuff, I've got a couple of the old AD&D Lankhmar adventures. From what I remember of the set-up, being a magic-user was hazardous to your health not so much because magic was unreliable but because all spellcasting times were 10X longer than standard (and therefore virtually suicidally useless in combat much of the time), so most of the adversaries seemed to be fighter/thief/assassin types. Which might make soem of them useable with a bit of tweaking.... [/QUOTE]
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Drenai -> d20/OGL starting point?
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