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Drenai -> d20/OGL starting point?
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<blockquote data-quote="SJE" data-source="post: 2777115" data-attributes="member: 13282"><p>I've thought about a Gemmell style RPG, but keep hitting some roadblocks.</p><p></p><p>A lot of Gemmell Characters are 'Best Noun in World' types, where that noun can be "Swordsman", 'Gladiator', 'General', 'Wizard' or 'Killer'. Yet while they can beat almost everyone in their chosen field, they still remain mortal and vulnerable to beasts, rockfalls, starvation and superior numbers. </p><p></p><p>And most RPG systems, D20 especially has trouble in adjudicating when a PC should be effectively invulnerable and when he should be frighteningly mortal.</p><p></p><p>There are other themes in Gemmell work that are fascinating- faith, aging, love, pride and guilt. And all of Gemmells characters have history- something the motivates them and changes them.</p><p></p><p>So games that examine these bangs and kickers, that lets a player use their emotions and feelings to affect their successes would perhaps be a better model for a Gemmell RPG.</p><p></p><p>So while I havent read Iron Heroes, I am now exploring more indie and experimental games like Burning Wheel or Riddle of Steel to see if they have more of the answer I'm looking for.</p><p></p><p>SJE</p></blockquote><p></p>
[QUOTE="SJE, post: 2777115, member: 13282"] I've thought about a Gemmell style RPG, but keep hitting some roadblocks. A lot of Gemmell Characters are 'Best Noun in World' types, where that noun can be "Swordsman", 'Gladiator', 'General', 'Wizard' or 'Killer'. Yet while they can beat almost everyone in their chosen field, they still remain mortal and vulnerable to beasts, rockfalls, starvation and superior numbers. And most RPG systems, D20 especially has trouble in adjudicating when a PC should be effectively invulnerable and when he should be frighteningly mortal. There are other themes in Gemmell work that are fascinating- faith, aging, love, pride and guilt. And all of Gemmells characters have history- something the motivates them and changes them. So games that examine these bangs and kickers, that lets a player use their emotions and feelings to affect their successes would perhaps be a better model for a Gemmell RPG. So while I havent read Iron Heroes, I am now exploring more indie and experimental games like Burning Wheel or Riddle of Steel to see if they have more of the answer I'm looking for. SJE [/QUOTE]
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Drenai -> d20/OGL starting point?
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