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Drenai -> d20/OGL starting point?
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<blockquote data-quote="grufflehead" data-source="post: 2780000" data-attributes="member: 35977"><p>Oh yes - that's why we love it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p>Hmmm, not sure I'd agree with you completely there - well, not on the superior numbers front anyway <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I guess part of it comes down to the great old 'game vs book' argument. For example, you put a challenge, say a trap or an encounter into a game. Do you <em>actually</em> want to kill a PC with it? And if so does that spell the end of the game? It's unlikely to happen to the central character in the book, because, well, you wouldn't have much of a book if your hero, fresh from fighting off a horde of demons plummets to his death off a cliff....</p><p></p><p></p><p></p><p>With a limited number of game systems at my disposal, IH seems a decent fit to the combat aspects of the books. Back at the start of this thread there were a few other systems suggested but I don't have any of them and don't plan on picking them up (unless my lottery ticket comes up next week...). I agree with you about the more emotional side of the books but that's often hard to do in a game in terms of 'mechanics' - you hope your players will invest their PCs with enough life that it will just happen naturally. Then again it's perhaps not really what the players want in a game, they just want some high action hack 'n' slash! </p><p></p><p>A good point about Burning Wheel though - I do have it and think it's quite interesting as it approaches things in a unique way. My main concern with it was it's a lot more difficult to just 'pick up and play' as it requires a lot more input during the character generation process.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 2780000, member: 35977"] Oh yes - that's why we love it! :) Hmmm, not sure I'd agree with you completely there - well, not on the superior numbers front anyway ;) I guess part of it comes down to the great old 'game vs book' argument. For example, you put a challenge, say a trap or an encounter into a game. Do you [I]actually[/I] want to kill a PC with it? And if so does that spell the end of the game? It's unlikely to happen to the central character in the book, because, well, you wouldn't have much of a book if your hero, fresh from fighting off a horde of demons plummets to his death off a cliff.... With a limited number of game systems at my disposal, IH seems a decent fit to the combat aspects of the books. Back at the start of this thread there were a few other systems suggested but I don't have any of them and don't plan on picking them up (unless my lottery ticket comes up next week...). I agree with you about the more emotional side of the books but that's often hard to do in a game in terms of 'mechanics' - you hope your players will invest their PCs with enough life that it will just happen naturally. Then again it's perhaps not really what the players want in a game, they just want some high action hack 'n' slash! A good point about Burning Wheel though - I do have it and think it's quite interesting as it approaches things in a unique way. My main concern with it was it's a lot more difficult to just 'pick up and play' as it requires a lot more input during the character generation process. [/QUOTE]
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Drenai -> d20/OGL starting point?
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