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Drenai -> d20/OGL starting point?
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<blockquote data-quote="SJE" data-source="post: 2804838" data-attributes="member: 13282"><p>Well one thing to think about in a Drenai game is what about Gemmells world you want to port over?</p><p></p><p>To my mind, the actual nations and setting of the game is fairly generic. Much like R.E. Howards Hyboria, you have a civilised central kindgom (Drenai/Aqualonia) bordered by fierce savages (Sathuli or Nadir/Picts) and suspicious easterners of rising power (Ventrians/Shemites) and various Orientals with strange powers. Government types are a mix of feudal, imperial and tribal, so nothing new there. </p><p></p><p>More interesting is the themes and issues that are recogisable throughout the books, and I think incorporating these themes into your game will help ensure a Gemmell-like feel to the game. Here are the ones I've spotted (other than the militant Christianity subtext)</p><p></p><p>- Decline of Empire and the rise of a new, more aggressive nation. </p><p>- Pagan beliefs/magic vs. organised religion/magic.</p><p>- Tribal nations resisting subjugation by Rome analogs. </p><p>- Ancient technology/races returning to wreak havoc on a more primitive present.</p><p>- the Aging Hero and fear of mortality</p><p>- conflict between following your king and your conscience.</p><p></p><p>Involve these themes and encourage such character concepts from the players like-</p><p></p><p>- the flawed hero turned reluctant saviour. </p><p>- the last honourable knight</p><p>- The warrior who gave up violence</p><p>- the Magi who meddles with nations</p><p>- the Old Soldier</p><p>- the Oriental with strange powers</p><p>- the half-blood despised by both his peoples</p><p>- the Kick-ass, swordmaster Heroine. </p><p>- the Priest of the Source struggling with his Faith or temptation. </p><p></p><p></p><p>SJE</p></blockquote><p></p>
[QUOTE="SJE, post: 2804838, member: 13282"] Well one thing to think about in a Drenai game is what about Gemmells world you want to port over? To my mind, the actual nations and setting of the game is fairly generic. Much like R.E. Howards Hyboria, you have a civilised central kindgom (Drenai/Aqualonia) bordered by fierce savages (Sathuli or Nadir/Picts) and suspicious easterners of rising power (Ventrians/Shemites) and various Orientals with strange powers. Government types are a mix of feudal, imperial and tribal, so nothing new there. More interesting is the themes and issues that are recogisable throughout the books, and I think incorporating these themes into your game will help ensure a Gemmell-like feel to the game. Here are the ones I've spotted (other than the militant Christianity subtext) - Decline of Empire and the rise of a new, more aggressive nation. - Pagan beliefs/magic vs. organised religion/magic. - Tribal nations resisting subjugation by Rome analogs. - Ancient technology/races returning to wreak havoc on a more primitive present. - the Aging Hero and fear of mortality - conflict between following your king and your conscience. Involve these themes and encourage such character concepts from the players like- - the flawed hero turned reluctant saviour. - the last honourable knight - The warrior who gave up violence - the Magi who meddles with nations - the Old Soldier - the Oriental with strange powers - the half-blood despised by both his peoples - the Kick-ass, swordmaster Heroine. - the Priest of the Source struggling with his Faith or temptation. SJE [/QUOTE]
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Drenai -> d20/OGL starting point?
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