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General Tabletop Discussion
*Pathfinder & Starfinder
Drenai -> d20/OGL starting point?
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<blockquote data-quote="SJE" data-source="post: 2809793" data-attributes="member: 13282"><p>I finally got <em>Iron Heroes</em> and had a read through. Its a nice enough take on a savage Hyborian combat, but not particularly flavoursome (in the sense Conan had "Drink a pint of wine to get back a HP" rule or Conspicious Consumption). </p><p></p><p>Combat-wise I think it might slow things down with constantly rolling DR when you get hit, or different bonuses and penalties for stunting. However I could see it working well as a D&D combat system for worlds without clerical healing or magic items. </p><p></p><p>Does it reflect a Drenai setting or Gemmell Style game? Well.... no in my opinion. Really all its got is a combat system, and not a particularly fast or flowing one. Again its limited to minature play instead of dramatic narration. </p><p></p><p>I've also read through <em>Pendragon</em> again. and while I'd love to preserve the paired Passions as being particularly worthwhile for the Gemmelverse (where character flaws are as important as character virtues), the rest of the system would require too much work to accomodate non-Knights. </p><p></p><p>So now I'm thinking- Unisystem Lite, the game engine found in <em>Buffy</em> or <em>Angel</em>. Its got mixed power levels of PC's (so you can have your "Greatest Swordsman in the World" along with "Bob the Orphan Kid"), combat is fast and very dramatic. Plus drama points and plot twists allow PC's to make a difference to the story. Joinings are easily made with Demon stats, and Vampire Kinga come as standard!</p><p></p><p>Plus, I think the games themea reflects some of Gemmells characterisation about Guilt, Aging, Christianity, Love and Fear. Iron Heroes doesnt do that.</p><p></p><p>SJE</p></blockquote><p></p>
[QUOTE="SJE, post: 2809793, member: 13282"] I finally got [i]Iron Heroes[/i] and had a read through. Its a nice enough take on a savage Hyborian combat, but not particularly flavoursome (in the sense Conan had "Drink a pint of wine to get back a HP" rule or Conspicious Consumption). Combat-wise I think it might slow things down with constantly rolling DR when you get hit, or different bonuses and penalties for stunting. However I could see it working well as a D&D combat system for worlds without clerical healing or magic items. Does it reflect a Drenai setting or Gemmell Style game? Well.... no in my opinion. Really all its got is a combat system, and not a particularly fast or flowing one. Again its limited to minature play instead of dramatic narration. I've also read through [i]Pendragon[/i] again. and while I'd love to preserve the paired Passions as being particularly worthwhile for the Gemmelverse (where character flaws are as important as character virtues), the rest of the system would require too much work to accomodate non-Knights. So now I'm thinking- Unisystem Lite, the game engine found in [i]Buffy[/i] or [i]Angel[/i]. Its got mixed power levels of PC's (so you can have your "Greatest Swordsman in the World" along with "Bob the Orphan Kid"), combat is fast and very dramatic. Plus drama points and plot twists allow PC's to make a difference to the story. Joinings are easily made with Demon stats, and Vampire Kinga come as standard! Plus, I think the games themea reflects some of Gemmells characterisation about Guilt, Aging, Christianity, Love and Fear. Iron Heroes doesnt do that. SJE [/QUOTE]
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