Nifft
Penguin Herder
Drider Cultist Prestige Class
Requirements:
Type: Medium-sized Humanoid
Spellcasting: Must be able to cast 2nd level spells as a Cleric, Wizard or Sorcerer, OR able to manifest 2nd level powers as a Psion
Language: Abyssal
Special: Must worship the Demon-Princess Lolth and complete the Spider Ritual
Drider Cultist PrC
HD: d8
BAB: 3/4 (as Cleric)
Good Save: Will / Bad Saves: Fort, Reflex
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlege (Any) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Special Abilities:
-- N
Requirements:
Type: Medium-sized Humanoid
Spellcasting: Must be able to cast 2nd level spells as a Cleric, Wizard or Sorcerer, OR able to manifest 2nd level powers as a Psion
Language: Abyssal
Special: Must worship the Demon-Princess Lolth and complete the Spider Ritual
Drider Cultist PrC
HD: d8
BAB: 3/4 (as Cleric)
Good Save: Will / Bad Saves: Fort, Reflex
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlege (Any) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Code:
[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]
1 +0 +0 +0 +2 +1 Level Spider Ritual, Bite,
Dex +2, Natural Armor +1
2 +1 +0 +0 +3 -- Int +2, Wis +2, Cha +2,
Natural Armor +2
3 +2 +1 +1 +3 +1 Level Dex +2, Natural Armor +4,
Poison Bite, Darkvision 60 ft.
4 +3 +1 +1 +4 -- Int +2, Wis +2, Cha +2,
Drider Transformation
Special Abilities:
- Spellcasting: The Drider continues to gain power as one kind of spellcaster or psion which it used to qualify for the PrC.
- Spider Ritual: This ritual initiates the celebrant into the inner ring of Lolth's cult. To perform the ritual, the celebrant must partake of a human (or demi-human) sacrifice, drinking the victim's fresh warm blood while a Glabrezu (or higher demon) watches. The ritual costs the celebrant 4 points of Strength, and the celebrant gains the [Evil] and [Chaotic] descriptors. Furthermore, the celebrant's type changes to Aberration, and it becomes sterile. Finally, its visage becomes visibly arachnid, and it can no longer pass for its original race.
- Ability Modification: These are treated as though gained through level advancement.
- Natural Armor (Ex): The character gains the indicated bonus in addition to whatever racial Natural Armor it had before becoming a Drider.
- Bite (Ex): The Drider gains a bite attack which deals 1d4 + (Str x 1.5) damage. This attack is treated as the primary natural weapon.
- Poison Bite (Ex): Injury, Fort DC (10 + 1/2 HD + Con bonus), initial and secondary damage 1d6 Str.
- Darkvision (Ex): As the Darkvision ability.
- Drider Transformation: The Drider's body changes into the form associated with its cult, that of a humanoid torso attached to a spider's body. The Drider becomes Large, gains a Climb speed equal to half its land speed, and gains a +4 bonus to opposed Trip checks due to its multiple legs. Its final modifications, counting the cost of the Spider Ritual, are: Str +4, Dex +2, Con +4, Int +4, Wis +4, Cha +4, AC -1, Attack -1, Natural Armor +6. Despite being Large, the Drider still only has 5 ft. natural reach.
-- N