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<blockquote data-quote="77IM" data-source="post: 7525591" data-attributes="member: 12377"><p>- Opposed Constitution saving throws vs. poisoned. Each represents several rounds of drinks (it's kind of abstract).</p><p> - If you lose, you become poisoned. 3 losses and you pass out, and lose the contest. (If you engage in multiple contests, track losses between contests. Reduce losses by 1 during a short rest; eliminate all losses during a long rest. You remain poisoned for as long as you have at least 1 loss. You remain passed out for 1 hour, and reduce your losses by 1 when you wake up.)</p><p> - On a tie, you both lose the contest and become poisoned and suffer a loss! It's possible (though highly unlikely) for both participants to pass out at the same time, resulting in a draw.</p><p> - <strong>NO CHEATING!</strong> Magic and magic items count as cheating. (It should be easier for the audience to notice cheaters than it is for the participants; this gives the other PCs something to do while the contest is happening.)</p><p></p><p>So there you go. A quick and easy set of opposed rolls. The interesting decisions involved are:</p><p>1. Do you even engage in the drinking contest in the first place? Victory will probably leave you poisoned for quite some time.</p><p>2. Do you cheat? (SPOILER ALERT: If the PCs don't cheat, have the NPCs cheat!)</p></blockquote><p></p>
[QUOTE="77IM, post: 7525591, member: 12377"] - Opposed Constitution saving throws vs. poisoned. Each represents several rounds of drinks (it's kind of abstract). - If you lose, you become poisoned. 3 losses and you pass out, and lose the contest. (If you engage in multiple contests, track losses between contests. Reduce losses by 1 during a short rest; eliminate all losses during a long rest. You remain poisoned for as long as you have at least 1 loss. You remain passed out for 1 hour, and reduce your losses by 1 when you wake up.) - On a tie, you both lose the contest and become poisoned and suffer a loss! It's possible (though highly unlikely) for both participants to pass out at the same time, resulting in a draw. - [B]NO CHEATING![/B] Magic and magic items count as cheating. (It should be easier for the audience to notice cheaters than it is for the participants; this gives the other PCs something to do while the contest is happening.) So there you go. A quick and easy set of opposed rolls. The interesting decisions involved are: 1. Do you even engage in the drinking contest in the first place? Victory will probably leave you poisoned for quite some time. 2. Do you cheat? (SPOILER ALERT: If the PCs don't cheat, have the NPCs cheat!) [/QUOTE]
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