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Drinking Rules
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<blockquote data-quote="omedon" data-source="post: 166049" data-attributes="member: 837"><p>I noticed that it is "fenworld" this time around, whatever happened to "benworld". Anyways try <a href="http://pub82.ezboard.com/fenworldfrm2" target="_blank">this</a>.</p><p></p><p>I have a couple of more game ideas as well. One suggestion is to have games where the competiors are drunk. Like beer league baseball and soccer. There are two types:</p><p></p><p>An example of the first type would be fuzzy duck. A drinking game I have played a few times.</p><p></p><p>Basically you sit in a circle and each person must say "fuzzy duck" in a clockwise direction. This goes on until somebody says "was he?" at which point the direction changes to counter clockwise. While counter clockwise the phrase that must be said is "ducky fuzz". You can change the direction with the "was he?" pharase as much as you want to confuse people. If anybody calls out the wrong phrase, calls out a phrase when it is not their turn, or slurs it badly they must take a drink. Common mistakes include "duck fuzzy" and "duzzy *uck". This simple game can be quite difficult for people who are under the influence, and with each mistake it becomes harder.</p><p></p><p>In this type of game the drink is a sort of punishment that should be avoided in order to succeed. It doesn't have to neccessarily be a drinking game like the example above, it could be a sport.</p><p></p><p>The second type is one that the drinking is required it is not a punishment or penalty within the game but rather a required part of the game that helps create the challenge. For example things such as riding a bicycle or juggling become much more challengeing when you are under the influence. They also can make an event much more interesting.</p><p></p><p>I thought up a game along these lines that might be used in <u>Tournaments, Fairs, and Taverns</u> is one where you must run across a log that is 3 feet or so off the ground, making a balance check to do so. But each time you do so successfully you must take a drink, making it progressively harder.</p><p></p><p><strong>Also how about Pie-Eating contests?</strong></p><p>This is far from well thought out, but how about the maximum amount of pies you can eat be a fuction of your Constitution, and the speed at which you can eath them a function of your Dexterity?</p><p></p><p>Lets say the base time it takes to eat a pie is 10 rounds, you roll your con bonus/penalty and subtract that number of rounds. That is how long it would take you to eat one pie.</p><p></p><p>Of course it wouldn't have to be pies it could be any sort of food.</p><p></p><p>Anyways, I have to get to bed now.</p><p></p><p>BTW</p><p></p><p>Thank you Morrus for the intoxication rules, they look really great, if ever there was something that DnD needed to have clearly defined this was it.</p></blockquote><p></p>
[QUOTE="omedon, post: 166049, member: 837"] I noticed that it is "fenworld" this time around, whatever happened to "benworld". Anyways try [URL=http://pub82.ezboard.com/fenworldfrm2]this[/URL]. I have a couple of more game ideas as well. One suggestion is to have games where the competiors are drunk. Like beer league baseball and soccer. There are two types: An example of the first type would be fuzzy duck. A drinking game I have played a few times. Basically you sit in a circle and each person must say "fuzzy duck" in a clockwise direction. This goes on until somebody says "was he?" at which point the direction changes to counter clockwise. While counter clockwise the phrase that must be said is "ducky fuzz". You can change the direction with the "was he?" pharase as much as you want to confuse people. If anybody calls out the wrong phrase, calls out a phrase when it is not their turn, or slurs it badly they must take a drink. Common mistakes include "duck fuzzy" and "duzzy *uck". This simple game can be quite difficult for people who are under the influence, and with each mistake it becomes harder. In this type of game the drink is a sort of punishment that should be avoided in order to succeed. It doesn't have to neccessarily be a drinking game like the example above, it could be a sport. The second type is one that the drinking is required it is not a punishment or penalty within the game but rather a required part of the game that helps create the challenge. For example things such as riding a bicycle or juggling become much more challengeing when you are under the influence. They also can make an event much more interesting. I thought up a game along these lines that might be used in [U]Tournaments, Fairs, and Taverns[/U] is one where you must run across a log that is 3 feet or so off the ground, making a balance check to do so. But each time you do so successfully you must take a drink, making it progressively harder. [B]Also how about Pie-Eating contests?[/B] This is far from well thought out, but how about the maximum amount of pies you can eat be a fuction of your Constitution, and the speed at which you can eath them a function of your Dexterity? Lets say the base time it takes to eat a pie is 10 rounds, you roll your con bonus/penalty and subtract that number of rounds. That is how long it would take you to eat one pie. Of course it wouldn't have to be pies it could be any sort of food. Anyways, I have to get to bed now. BTW Thank you Morrus for the intoxication rules, they look really great, if ever there was something that DnD needed to have clearly defined this was it. [/QUOTE]
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