[DriveThruRPG] Five "Generic Adventures" - all for $1 each! Different genres.

pingo

Villager
Just want to inform all of you gamers out there that PenguinComics have now released a total of FIVE Generic Adventures.
All of these adventures are downloadable PDF:s (no watermarks, printable etc), 11-15 pages each (incuding cover/info pages) and cost only $1 each!

HIDDEN
Genre: cyberpunk / tech-noir science fiction adventure.

The adventurers are enlisted to find a missing woman. But after investigating, the group find themselves being hunted by powerful forces...

THE BEAST
Genre: fantasy dungeon / hack-and-slash adventure.

The adventurers enters a dungeon with the mission to find a treasure. But as they enter the dungeon, they find themselves trapped - and now they have to fight to survive!

ABDUCTED
Genre: cyberspace / science fiction adventure.

One of the adventurers is abducted - and the game group now how to find out if it was indeed aliens (I'm not saying it's aliens - but it MIGHT be aliens!) or some other hidden force behind their friend's peculiar behaviour.​

THE LAST V8
A generic science fiction /post apocalypse adventure.

In The Last V8 the adventurers find out the location of an old power car, and race to get it before the enemies of the Wasteland take it away.
This adventure is purposedly created as a linear adventure, to be able to easily be played as a table-top game as well.

GENERIC ADVENTURES: PIRATES!
Genre: high seas pirate action adventure.

Pirates! is a non-linear high seas/pirate adventure that places the adventurers in a situation where they can gain control over Shark Bay - a pirate run island in the Caribbeans!
They only have to get rid of the five pirate captains that rule the town now...

Check the Generic Adventure category at DriveThruRPG for all five adventures - or click the links above.
Each adventure has a four page preview, where the complete story is available (click "Full Size Preview").

We encourage REVIEWS and "I want <this> type of adventure next!"-comments!

These adventures doesn't have any specific rule system in mind. They're written so it should be easy for a GM to change/edit into the rule system/game of your choice.

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