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Driving NARRATIVE in RPGs, not STORY
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<blockquote data-quote="Bedrockgames" data-source="post: 6094471" data-attributes="member: 85555"><p>i think having good and evil characters in a game is very different fom the GZm or players using the game as a platform to explore the problem of evil or other philosophical concepts (or using it as a commentary on the issue). As long as we are drawing things from the real world, there will be traces of all this stuff. I just dont see that as the same as focusing on it (and I dont see there being traces of it, as a strong argument for "therefore we all explore these themes and concepts in a game of D&D". </p><p></p><p></p><p></p><p>i am not a purist, demaning you eradicate all traces of yourself or real world politics in the game. But if I show up to a game and you put me through an adventure that is clearly a commentary on real world politics, with a visible political point of view, I would not be very interested. That is what I am talking about. As an example, I run lots of Counter Terrorism games. That is as political as you can get, but I keep my real world politics out of the game and I dont encourage the players to bring thir politics in either (largely because it is a volitile issue and I dont need converatives and liberals going at each other midgame). Someone could certinly look at one of my sessions and find material for political dscussion of they chose, but the point is we are not consiously mining the game for political subtext and I am not using it as a way to comment on politcs.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6094471, member: 85555"] i think having good and evil characters in a game is very different fom the GZm or players using the game as a platform to explore the problem of evil or other philosophical concepts (or using it as a commentary on the issue). As long as we are drawing things from the real world, there will be traces of all this stuff. I just dont see that as the same as focusing on it (and I dont see there being traces of it, as a strong argument for "therefore we all explore these themes and concepts in a game of D&D". i am not a purist, demaning you eradicate all traces of yourself or real world politics in the game. But if I show up to a game and you put me through an adventure that is clearly a commentary on real world politics, with a visible political point of view, I would not be very interested. That is what I am talking about. As an example, I run lots of Counter Terrorism games. That is as political as you can get, but I keep my real world politics out of the game and I dont encourage the players to bring thir politics in either (largely because it is a volitile issue and I dont need converatives and liberals going at each other midgame). Someone could certinly look at one of my sessions and find material for political dscussion of they chose, but the point is we are not consiously mining the game for political subtext and I am not using it as a way to comment on politcs. [/QUOTE]
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