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General Tabletop Discussion
*TTRPGs General
Driving NARRATIVE in RPGs, not STORY
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<blockquote data-quote="Janx" data-source="post: 6094514" data-attributes="member: 8835"><p>I would disagree with your core definition of Story. that's a sequence of events. You pitch that to Hollywood for your next film, and you'll be laughed out.</p><p></p><p>Story is what would make a good story. yeah, that's recursive. Does it make a good book or movie? Or at least entertain the players in a more complex way than playing Chutes & Ladders of moving your pieces around the board.</p><p></p><p>Railroad Story is when the GM forces a story he wrote onto the players and expects the players to not only play the roles but follow the script.</p><p></p><p>Boring Sandbox is when the GM executes no story-telling talent and just makes what the PCs do be a sequence of events.</p><p></p><p>I posit that a Good Story in D&D is when the GM sets up some hooks of his own that appeal to the players or utilizes the hooks built into PC backstory and THEN makes whatever the PCs choose to do be more dramatic and Storyful than if he left it as a bland sequence of events.</p><p></p><p>This means that when the PC chooses to go to the bank, he doesn't just wait in line for a long time, cash his check, and then go home. Instead, the GM makes the going to the bank scene be interesting by making something dramatic happen. Maybe there's a bank robbery. Maybe the PC witnesses an argument that will have revealed a valuable clue.</p><p></p><p>This element of making whatever the PCs do be more complicated at times by introducing excitement and drama is what brings the PC into a Story and raises it from being a Sequence of Events.</p></blockquote><p></p>
[QUOTE="Janx, post: 6094514, member: 8835"] I would disagree with your core definition of Story. that's a sequence of events. You pitch that to Hollywood for your next film, and you'll be laughed out. Story is what would make a good story. yeah, that's recursive. Does it make a good book or movie? Or at least entertain the players in a more complex way than playing Chutes & Ladders of moving your pieces around the board. Railroad Story is when the GM forces a story he wrote onto the players and expects the players to not only play the roles but follow the script. Boring Sandbox is when the GM executes no story-telling talent and just makes what the PCs do be a sequence of events. I posit that a Good Story in D&D is when the GM sets up some hooks of his own that appeal to the players or utilizes the hooks built into PC backstory and THEN makes whatever the PCs choose to do be more dramatic and Storyful than if he left it as a bland sequence of events. This means that when the PC chooses to go to the bank, he doesn't just wait in line for a long time, cash his check, and then go home. Instead, the GM makes the going to the bank scene be interesting by making something dramatic happen. Maybe there's a bank robbery. Maybe the PC witnesses an argument that will have revealed a valuable clue. This element of making whatever the PCs do be more complicated at times by introducing excitement and drama is what brings the PC into a Story and raises it from being a Sequence of Events. [/QUOTE]
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