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Drizzt Do'Urden 4E Stats
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<blockquote data-quote="Traycor" data-source="post: 4285112" data-attributes="member: 54613"><p>I decided to take a stab at stating up Drizzt for 4E. Surprisingly, even a lvl 1 ranger can represent Drizzt's cababilities very well. He was built using point-buy for the ability scores, and he is shown at lvls 1, 11, and 20 (imo he would be 20 after the latest novel, but shouldn't be epic). The "Demonslayer" property for Icingdeath I customized based off the "Dragonslayer" weapon property. Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p><strong>Drizzt Do’Urden, Drow Ranger 1</strong></p><p></p><p><strong>STR</strong> 14 +2 <strong>HP</strong> 29; <strong>BLOODIED</strong> 14</p><p><strong>CON</strong> 12 +1 <strong>SURGE</strong> 7 <strong>PER DAY</strong> 7</p><p><strong>DEX</strong> 18 +4 <strong>AC</strong> 16; <strong>FORT</strong> 13, <strong>REF</strong> 15, <strong>WILL</strong> 12</p><p><strong>INT</strong> 11 +0 <strong>INIT</strong> 6; <strong>SPEED</strong> 6</p><p><strong>WIS</strong> 14 +2</p><p><strong>CHA</strong> 10 +0</p><p></p><p><strong>RACIAL: </strong> Trance; Darkvision; Cloud of Darkness or Darkfire 1/encounter</p><p><strong>CLASS: </strong> Two-Blade Fighting Style; Hunter’s Quarry +1d6</p><p></p><p><strong>SKILLS: </strong> Acrobatics +9, Dungeoneering +7, Nature +7, Perception +7, Stealth +11</p><p><strong>FEATS: </strong> Toughness (+5 hp per tier), Quick Draw</p><p></p><p><strong>Basic Attack: </strong></p><p>Scimitar +5 vs AC; 1d8+2 (High Crit extra 1[W])</p><p>[Off-Hand] same as main</p><p></p><p><strong>POWERS: </strong></p><p><em>At-Will: </em></p><p>Hit and Run +5 vs AC; 1d8+2 (no opportunity attacks for moving)</p><p>Twin Strike +5/+5 vs AC; 1d8/1d8</p><p></p><p><em>Encounter: </em></p><p>Dire Wolverine Strike +5 vs AC (Close Burst 1); 1d8+2</p><p>*Cloud of Darkness (Close Burst 1) Cover or Blindness</p><p>*Darkfire +2 vs Ref (Ranged 10); Combat Advantage, Stealth Supression</p><p></p><p>*See Racial</p><p></p><p><em>Daily: </em></p><p>Hunter’s Bear Trap +5 vs AC; 2d8+2; Slowed; Ongoing 5</p><p>[Miss] ½ dmg; Slowed</p><p></p><p><strong>EQUIPMENT: </strong> Leather Armor, Scimitar (x2), Standard Adventurer's Kit</p><p></p><p></p><p></p><p></p><p></p><p><strong>Drizzt Do’Urden, Drow Pathfinder Ranger 11</strong></p><p></p><p><strong>STR</strong> 16 +3 <strong>HP</strong> 86; <strong>BLOODIED</strong> 43</p><p><strong>CON</strong> 14 +2 <strong>SURGE</strong> 21 <strong>PER DAY</strong> 10</p><p><strong>DEX</strong> 20 +5 <strong>AC</strong> 29; <strong>FORT</strong> 19, <strong>REF</strong> 22, <strong>WILL</strong> 18</p><p><strong>INT</strong> 12 +1 <strong>INIT</strong> 12; <strong>SPEED</strong> 6</p><p><strong>WIS</strong> 16 +3</p><p><strong>CHA</strong> 11 +0</p><p></p><p><strong>RACIAL: </strong> Trance; Darkvision; Cloud of Darkness or Darkfire 1/encounter</p><p><strong>CLASS: </strong> Two-Blade Fighting Style; Hunter’s Quarry +2d8; Pathfinder’s Action</p><p></p><p><strong>SKILLS: </strong> Acrobatics +15, Dungeoneering +13, Nature +13, Perception +15, Stealth +17</p><p><strong>FEATS: </strong> Alertness, Evasion, Lethal Hunter, Toughness (+5 hp per tier), Quick Draw, Weapon Focus (Heavy Blades), Two Weapon Defense, Two Weapon Fighting,</p><p></p><p><strong>Basic Attack: </strong></p><p>Twinkle +14 vs AC; 1d8+9 (High Crit extra 1[W])</p><p>[Off-Hand] Icingdeath +13 vs AC; 1d8+7 (High Crit extra 1[W])</p><p></p><p><strong>POWERS: </strong></p><p><em>At-Will: </em></p><p>Hit and Run +14 vs AC; 1d8+9 (no opportunity attacks for moving)</p><p>Twin Strike +14/+13 vs AC ; 1d8+6/1d8+4</p><p></p><p><em>Encounter: </em></p><p>Cut and Run +14/+13 vs AC; 1d8+9/1d8+7; shift 4 during or after</p><p>Disruptive Strike +14 vs AC (Immediate Reaction); 1d8+9; -5 to hit</p><p>Sweeping Whirlwind +14 vs AC (Close Burst 1); 1d8+9, push 3, prone</p><p>Wrong Step +14 vs AC; 2d8+9 (Immediate Interrupt) Immobilized </p><p><em>Item Power</em> +2 Speed until end of next turn</p><p>*Cloud of Darkness (Close Burst 1) Cover or Blindness</p><p>*Darkfire +2 vs Ref (Ranged 10); Combat Advantage, Stealth Suppression</p><p></p><p>*See Racial</p><p></p><p><em>Daily: </em></p><p>Hunter’s Bear Trap +11 vs AC; 2d8+9; Slowed; Ongoing 5; [Miss] ½ dmg, Slowed</p><p>Two Wolf Pounce: 2 attacks, shift 2, attack 3rd time</p><p>Attacks on the Run: 2 attacks + move; 3d8+9; [Miss] ½ dmg</p><p></p><p><em>Utility: </em></p><p>Unbalancing Parry (Immediate Reaction - Encounter) Slide Enemy & Combat Advantage</p><p>Evade Ambush (3 party members avoid surprise) Daily</p><p>Weave Through the Fray (Immediate Reaction – Encounter) Shift 3 from enemy</p><p></p><p><strong>EQUIPMENT: </strong> Standard Adventurer's Kit, Elven Battle Armor (Drow) +2, </p><p>Twinkle (magic +3), Icingdeath (demonslayer +2)</p><p></p><p></p><p><strong>DEMONSLAYER WEAPON</strong>---Level 10+</p><p><em>The bane of demonkind.</em></p><p>Lvl 10 +2 5,000 gp------Lvl 25 +5 625,000 gp</p><p>Lvl 15 +3 25,000 gp-----Lvl 30 +6 3,125,000 gp</p><p>Lvl 20 +4 125,000 gp</p><p><strong>Weapon: </strong> Any</p><p><strong>Enhancement: </strong> Attack rolls and damage rolls</p><p><strong>Critical: </strong> +1d8 damage per plus, or +1d12 frost damage per plus against demons</p><p><strong>Property: </strong> This weapon provides resistance against fire attacks, as shown below.</p><p>Level 10: Resist 5</p><p>Level 15 or 20: Resist 10</p><p>Level 25 or 30: Resist 15</p><p><strong>Power (Daily): </strong> Minor Action. Your next attack with this weapon against a demon, if made before the end of your turn, gains a +5 power bonus to the attack roll and automatically ignores any resistance the demon has.</p><p></p><p></p><p></p><p></p><p></p><p><strong>Drizzt Do’Urden, Drow Pathfinder Ranger 20</strong></p><p></p><p><strong>STR</strong> 18 +4 <strong>HP</strong> 131; <strong>BLOODIED</strong> 65</p><p><strong>CON</strong> 14 +2 <strong>SURGE</strong> 32 <strong>PER DAY</strong> 10</p><p><strong>DEX</strong> 22 +6 <strong>AC</strong> 40; <strong>FORT</strong> 30, <strong>REF</strong> 33, <strong>WILL</strong> 28</p><p><strong>INT</strong> 12 +1 <strong>INIT</strong> 18; <strong>SPEED</strong> 6</p><p><strong>WIS</strong> 16 +3</p><p><strong>CHA</strong> 11 +0</p><p></p><p><strong>RACIAL: </strong> Trance; Darkvision; Cloud of Darkness or Darkfire 1/encounter</p><p><strong>CLASS: </strong> Two-Blade Fighting Style; Hunter’s Quarry +2d8; Pathfinder’s Action</p><p></p><p><strong>SKILLS: </strong> Acrobatics +21, Dungeoneering +18, Nature +18, Perception +21, Stealth +23</p><p><strong>FEATS: </strong> Alertness, Evasion, Lethal Hunter, Toughness (+5 hp per tier), Quick Draw, Weapon Focus (Heavy Blades), Two Weapon Defense, Two Weapon Fighting, Danger Sense (higher of 2 init rolls), Sieze the Moment (Combat Advantage for high init), Heavy Blade Opportunity (at wills on opportunity attacks), Secret Stride, Scimitar Dance (6 dmg on miss)</p><p></p><p></p><p><strong>Basic Attack: </strong></p><p>Twinkle +21 vs AC; 1d8+12 (High Crit extra 1[W])</p><p>[Off-Hand] Icingdeath +20 vs AC; 1d8+10 (High Crit extra 1[W])</p><p></p><p><strong>POWERS: </strong></p><p><em>At-Will: </em></p><p>Hit and Run +21 vs AC; 1d8+12 (no opportunity attacks for moving)</p><p>Twin Strike +21/+20 vs AC ; 1d8+8/1d8+6</p><p></p><p><em>Encounter: </em></p><p>Cut and Run +21/+20 vs AC; 1d8+12/1d8+10; shift 4 during or after</p><p>Disruptive Strike +21 vs AC (Immediate Reaction); 1d8+12; -5 to hit</p><p>Sweeping Whirlwind +21 vs AC (Close Burst 1); 1d8+12, push 3, prone</p><p>Wrong Step +21 vs AC; 2d8+12 (Immediate Interrupt) Immobilized </p><p>*Cloud of Darkness (Close Burst 1) Cover or Blindness</p><p>*Darkfire +2 vs Ref (Ranged 10); Combat Advantage, Stealth Suppression</p><p></p><p>*See Racial</p><p></p><p><em>Daily: </em></p><p>Hunter’s Bear Trap +21 vs AC; 2d8+12; Slowed; Ongoing 5; [Miss] ½ dmg, Slowed</p><p>Blade Cascade +21/+20 vs AC; 2d8+12/2d8+10; Alternate attacks until you miss</p><p>Attacks on the Run: 2 attacks + move; 3d8+12; [Miss] ½ dmg</p><p>Slasher’s Mark: 2 attacks (different targets); 3d8+12/2d8+10; Healing Surge prior to attacks; Hit marks targets</p><p></p><p><em>Utility: </em></p><p>Unbalancing Parry (Immediate Reaction - Encounter) Slide Enemy & Combat Advantage</p><p>Evade Ambush (3 party members avoid surprise) Daily</p><p>Weave Through the Fray (Immediate Reaction – Encounter) Shift 3 from enemy</p><p>Longstrider (stance - daily) +2 speed</p><p>Momentary Respite (daily) shift 3; make save & remove marks</p><p></p><p><strong>EQUIPMENT: </strong> Standard Adventurer's Kit, Mithral Chainshirt Armor +4, </p><p>Twinkle (magic +5), Icingdeath (demonslayer +4), Unicorn Necklace (Protection +5)</p><p></p><p></p><p><strong>DEMONSLAYER WEAPON</strong>---Level 10+</p><p><em>The bane of demonkind.</em></p><p>Lvl 10 +2 5,000 gp------Lvl 25 +5 625,000 gp</p><p>Lvl 15 +3 25,000 gp-----Lvl 30 +6 3,125,000 gp</p><p>Lvl 20 +4 125,000 gp</p><p><strong>Weapon: </strong> Any</p><p><strong>Enhancement: </strong> Attack rolls and damage rolls</p><p><strong>Critical: </strong> +1d8 damage per plus, or +1d12 frost damage per plus against demons</p><p><strong>Property: </strong> This weapon provides resistance against fire attacks, as shown below.</p><p>Level 10: Resist 5</p><p>Level 15 or 20: Resist 10</p><p>Level 25 or 30: Resist 15</p><p><strong>Power (Daily): </strong> Minor Action. Your next attack with this weapon against a demon, if made before the end of your turn, gains a +5 power bonus to the attack roll and automatically ignores any resistance the demon has.</p><p></p><p></p><p><strong>MITHRAL CHAINSHIRT ARMOR</strong> ---Level 15+</p><p>Dwarven craftsmen made this gleaming chain shirt light and easy to wear.</p><p>Lvl 15 +3 25,000 gp Lvl 25 +5 625,000 gp</p><p>Lvl 20 +4 125,000 gp Lvl 30 +6 3,125,000 gp</p><p>Armor: Forgemail</p><p>Enhancement: AC</p><p>Property: Counts as light armor and functions with either the Hide or Chainmail proficiency. Check Penalty reduced by 1. Speed Penalty reduced by 1.</p></blockquote><p></p>
[QUOTE="Traycor, post: 4285112, member: 54613"] I decided to take a stab at stating up Drizzt for 4E. Surprisingly, even a lvl 1 ranger can represent Drizzt's cababilities very well. He was built using point-buy for the ability scores, and he is shown at lvls 1, 11, and 20 (imo he would be 20 after the latest novel, but shouldn't be epic). The "Demonslayer" property for Icingdeath I customized based off the "Dragonslayer" weapon property. Enjoy! :D [b]Drizzt Do’Urden, Drow Ranger 1[/b] [b]STR[/b] 14 +2 [b]HP[/b] 29; [b]BLOODIED[/b] 14 [b]CON[/b] 12 +1 [b]SURGE[/b] 7 [b]PER DAY[/b] 7 [b]DEX[/b] 18 +4 [b]AC[/b] 16; [b]FORT[/b] 13, [b]REF[/b] 15, [b]WILL[/b] 12 [b]INT[/b] 11 +0 [b]INIT[/b] 6; [b]SPEED[/b] 6 [b]WIS[/b] 14 +2 [b]CHA[/b] 10 +0 [b]RACIAL: [/b] Trance; Darkvision; Cloud of Darkness or Darkfire 1/encounter [b]CLASS: [/b] Two-Blade Fighting Style; Hunter’s Quarry +1d6 [b]SKILLS: [/b] Acrobatics +9, Dungeoneering +7, Nature +7, Perception +7, Stealth +11 [b]FEATS: [/b] Toughness (+5 hp per tier), Quick Draw [b]Basic Attack: [/b] Scimitar +5 vs AC; 1d8+2 (High Crit extra 1[W]) [Off-Hand] same as main [b]POWERS: [/b] [i]At-Will: [/i] Hit and Run +5 vs AC; 1d8+2 (no opportunity attacks for moving) Twin Strike +5/+5 vs AC; 1d8/1d8 [i]Encounter: [/i] Dire Wolverine Strike +5 vs AC (Close Burst 1); 1d8+2 *Cloud of Darkness (Close Burst 1) Cover or Blindness *Darkfire +2 vs Ref (Ranged 10); Combat Advantage, Stealth Supression *See Racial [i]Daily: [/i] Hunter’s Bear Trap +5 vs AC; 2d8+2; Slowed; Ongoing 5 [Miss] ½ dmg; Slowed [b]EQUIPMENT: [/b] Leather Armor, Scimitar (x2), Standard Adventurer's Kit [b]Drizzt Do’Urden, Drow Pathfinder Ranger 11[/b] [b]STR[/b] 16 +3 [b]HP[/b] 86; [b]BLOODIED[/b] 43 [b]CON[/b] 14 +2 [b]SURGE[/b] 21 [b]PER DAY[/b] 10 [b]DEX[/b] 20 +5 [b]AC[/b] 29; [b]FORT[/b] 19, [b]REF[/b] 22, [b]WILL[/b] 18 [b]INT[/b] 12 +1 [b]INIT[/b] 12; [b]SPEED[/b] 6 [b]WIS[/b] 16 +3 [b]CHA[/b] 11 +0 [b]RACIAL: [/b] Trance; Darkvision; Cloud of Darkness or Darkfire 1/encounter [b]CLASS: [/b] Two-Blade Fighting Style; Hunter’s Quarry +2d8; Pathfinder’s Action [b]SKILLS: [/b] Acrobatics +15, Dungeoneering +13, Nature +13, Perception +15, Stealth +17 [b]FEATS: [/b] Alertness, Evasion, Lethal Hunter, Toughness (+5 hp per tier), Quick Draw, Weapon Focus (Heavy Blades), Two Weapon Defense, Two Weapon Fighting, [b]Basic Attack: [/b] Twinkle +14 vs AC; 1d8+9 (High Crit extra 1[W]) [Off-Hand] Icingdeath +13 vs AC; 1d8+7 (High Crit extra 1[W]) [b]POWERS: [/b] [i]At-Will: [/i] Hit and Run +14 vs AC; 1d8+9 (no opportunity attacks for moving) Twin Strike +14/+13 vs AC ; 1d8+6/1d8+4 [i]Encounter: [/i] Cut and Run +14/+13 vs AC; 1d8+9/1d8+7; shift 4 during or after Disruptive Strike +14 vs AC (Immediate Reaction); 1d8+9; -5 to hit Sweeping Whirlwind +14 vs AC (Close Burst 1); 1d8+9, push 3, prone Wrong Step +14 vs AC; 2d8+9 (Immediate Interrupt) Immobilized [i]Item Power[/i] +2 Speed until end of next turn *Cloud of Darkness (Close Burst 1) Cover or Blindness *Darkfire +2 vs Ref (Ranged 10); Combat Advantage, Stealth Suppression *See Racial [i]Daily: [/i] Hunter’s Bear Trap +11 vs AC; 2d8+9; Slowed; Ongoing 5; [Miss] ½ dmg, Slowed Two Wolf Pounce: 2 attacks, shift 2, attack 3rd time Attacks on the Run: 2 attacks + move; 3d8+9; [Miss] ½ dmg [i]Utility: [/i] Unbalancing Parry (Immediate Reaction - Encounter) Slide Enemy & Combat Advantage Evade Ambush (3 party members avoid surprise) Daily Weave Through the Fray (Immediate Reaction – Encounter) Shift 3 from enemy [b]EQUIPMENT: [/b] Standard Adventurer's Kit, Elven Battle Armor (Drow) +2, Twinkle (magic +3), Icingdeath (demonslayer +2) [b]DEMONSLAYER WEAPON[/b]---Level 10+ [i]The bane of demonkind.[/i] Lvl 10 +2 5,000 gp------Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp-----Lvl 30 +6 3,125,000 gp Lvl 20 +4 125,000 gp [b]Weapon: [/b] Any [b]Enhancement: [/b] Attack rolls and damage rolls [b]Critical: [/b] +1d8 damage per plus, or +1d12 frost damage per plus against demons [b]Property: [/b] This weapon provides resistance against fire attacks, as shown below. Level 10: Resist 5 Level 15 or 20: Resist 10 Level 25 or 30: Resist 15 [b]Power (Daily): [/b] Minor Action. Your next attack with this weapon against a demon, if made before the end of your turn, gains a +5 power bonus to the attack roll and automatically ignores any resistance the demon has. [b]Drizzt Do’Urden, Drow Pathfinder Ranger 20[/b] [b]STR[/b] 18 +4 [b]HP[/b] 131; [b]BLOODIED[/b] 65 [b]CON[/b] 14 +2 [b]SURGE[/b] 32 [b]PER DAY[/b] 10 [b]DEX[/b] 22 +6 [b]AC[/b] 40; [b]FORT[/b] 30, [b]REF[/b] 33, [b]WILL[/b] 28 [b]INT[/b] 12 +1 [b]INIT[/b] 18; [b]SPEED[/b] 6 [b]WIS[/b] 16 +3 [b]CHA[/b] 11 +0 [b]RACIAL: [/b] Trance; Darkvision; Cloud of Darkness or Darkfire 1/encounter [b]CLASS: [/b] Two-Blade Fighting Style; Hunter’s Quarry +2d8; Pathfinder’s Action [b]SKILLS: [/b] Acrobatics +21, Dungeoneering +18, Nature +18, Perception +21, Stealth +23 [b]FEATS: [/b] Alertness, Evasion, Lethal Hunter, Toughness (+5 hp per tier), Quick Draw, Weapon Focus (Heavy Blades), Two Weapon Defense, Two Weapon Fighting, Danger Sense (higher of 2 init rolls), Sieze the Moment (Combat Advantage for high init), Heavy Blade Opportunity (at wills on opportunity attacks), Secret Stride, Scimitar Dance (6 dmg on miss) [b]Basic Attack: [/b] Twinkle +21 vs AC; 1d8+12 (High Crit extra 1[W]) [Off-Hand] Icingdeath +20 vs AC; 1d8+10 (High Crit extra 1[W]) [b]POWERS: [/b] [i]At-Will: [/i] Hit and Run +21 vs AC; 1d8+12 (no opportunity attacks for moving) Twin Strike +21/+20 vs AC ; 1d8+8/1d8+6 [i]Encounter: [/i] Cut and Run +21/+20 vs AC; 1d8+12/1d8+10; shift 4 during or after Disruptive Strike +21 vs AC (Immediate Reaction); 1d8+12; -5 to hit Sweeping Whirlwind +21 vs AC (Close Burst 1); 1d8+12, push 3, prone Wrong Step +21 vs AC; 2d8+12 (Immediate Interrupt) Immobilized *Cloud of Darkness (Close Burst 1) Cover or Blindness *Darkfire +2 vs Ref (Ranged 10); Combat Advantage, Stealth Suppression *See Racial [i]Daily: [/i] Hunter’s Bear Trap +21 vs AC; 2d8+12; Slowed; Ongoing 5; [Miss] ½ dmg, Slowed Blade Cascade +21/+20 vs AC; 2d8+12/2d8+10; Alternate attacks until you miss Attacks on the Run: 2 attacks + move; 3d8+12; [Miss] ½ dmg Slasher’s Mark: 2 attacks (different targets); 3d8+12/2d8+10; Healing Surge prior to attacks; Hit marks targets [i]Utility: [/i] Unbalancing Parry (Immediate Reaction - Encounter) Slide Enemy & Combat Advantage Evade Ambush (3 party members avoid surprise) Daily Weave Through the Fray (Immediate Reaction – Encounter) Shift 3 from enemy Longstrider (stance - daily) +2 speed Momentary Respite (daily) shift 3; make save & remove marks [b]EQUIPMENT: [/b] Standard Adventurer's Kit, Mithral Chainshirt Armor +4, Twinkle (magic +5), Icingdeath (demonslayer +4), Unicorn Necklace (Protection +5) [b]DEMONSLAYER WEAPON[/b]---Level 10+ [i]The bane of demonkind.[/i] Lvl 10 +2 5,000 gp------Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp-----Lvl 30 +6 3,125,000 gp Lvl 20 +4 125,000 gp [b]Weapon: [/b] Any [b]Enhancement: [/b] Attack rolls and damage rolls [b]Critical: [/b] +1d8 damage per plus, or +1d12 frost damage per plus against demons [b]Property: [/b] This weapon provides resistance against fire attacks, as shown below. Level 10: Resist 5 Level 15 or 20: Resist 10 Level 25 or 30: Resist 15 [b]Power (Daily): [/b] Minor Action. Your next attack with this weapon against a demon, if made before the end of your turn, gains a +5 power bonus to the attack roll and automatically ignores any resistance the demon has. [b]MITHRAL CHAINSHIRT ARMOR[/b] ---Level 15+ Dwarven craftsmen made this gleaming chain shirt light and easy to wear. Lvl 15 +3 25,000 gp Lvl 25 +5 625,000 gp Lvl 20 +4 125,000 gp Lvl 30 +6 3,125,000 gp Armor: Forgemail Enhancement: AC Property: Counts as light armor and functions with either the Hide or Chainmail proficiency. Check Penalty reduced by 1. Speed Penalty reduced by 1. [/QUOTE]
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