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General Tabletop Discussion
*TTRPGs General
DRM limitations (merged with "why DRM sucks")
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<blockquote data-quote="Tsyr" data-source="post: 1589168" data-attributes="member: 354"><p>In this case, I'm inclined to take their word on it. It is *painfully* simple.</p><p></p><p></p><p></p><p>Which is *not* hard to do.</p><p></p><p></p><p></p><p>Actually, most of the security flaws outlined in this '01 document are still there, excepting one which relied a commercial program that Adobe sued the maker of.</p><p></p><p>And in that case, what got them sued was they were making it a point of sale that their product did something plenty of other software programs will do anyways, but don't advertise it.</p><p></p><p>I'm not talking about some script kiddie's page of links to cracks. I'm talking about an evaluation of the fundamental flaws inherent to DRM encryption, and using it in the manner that DTRPG is using it, most of which have not changed since day one. </p><p></p><p></p><p></p><p>Hypotheticly, I have no desire to tell the publisher how to make this better. I want every company using it to drop it, and if DTRPG were to go bankrupt, I wouldn't shed a tear.</p><p></p><p>That said, posting instructions on how to do this could get my ass sued six ways from sunday by the DMCA lawyers. I've not commited a crime, and don't plan to. DRM encryption is so flimsy that it can be broken by ACCIDENT, anyways, so it doesn't matter. If it's a shock to *anyone* that DRM encryption is so shoddy (As it has been proven to be time and time again for *years*), DRM isn't the answer for them anyhow.</p><p></p><p>Put it this way: Anyone who listened to fair, un-biased by marketing hype list of the insecurities of DRM would either abandon the technology (As it is effectivly worthless for this particular implimentation), or wouldn't believe it.</p><p></p><p>This is all ignoring that basic truth that, if you let people open it in the first place, SOMEONE will find a way to pirate it. It just happens that DRM doesn't even make it a challenge.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 1589168, member: 354"] In this case, I'm inclined to take their word on it. It is *painfully* simple. Which is *not* hard to do. Actually, most of the security flaws outlined in this '01 document are still there, excepting one which relied a commercial program that Adobe sued the maker of. And in that case, what got them sued was they were making it a point of sale that their product did something plenty of other software programs will do anyways, but don't advertise it. I'm not talking about some script kiddie's page of links to cracks. I'm talking about an evaluation of the fundamental flaws inherent to DRM encryption, and using it in the manner that DTRPG is using it, most of which have not changed since day one. Hypotheticly, I have no desire to tell the publisher how to make this better. I want every company using it to drop it, and if DTRPG were to go bankrupt, I wouldn't shed a tear. That said, posting instructions on how to do this could get my ass sued six ways from sunday by the DMCA lawyers. I've not commited a crime, and don't plan to. DRM encryption is so flimsy that it can be broken by ACCIDENT, anyways, so it doesn't matter. If it's a shock to *anyone* that DRM encryption is so shoddy (As it has been proven to be time and time again for *years*), DRM isn't the answer for them anyhow. Put it this way: Anyone who listened to fair, un-biased by marketing hype list of the insecurities of DRM would either abandon the technology (As it is effectivly worthless for this particular implimentation), or wouldn't believe it. This is all ignoring that basic truth that, if you let people open it in the first place, SOMEONE will find a way to pirate it. It just happens that DRM doesn't even make it a challenge. [/QUOTE]
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