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General Tabletop Discussion
*TTRPGs General
DRM limitations (merged with "why DRM sucks")
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<blockquote data-quote="Roudi" data-source="post: 1608303" data-attributes="member: 12423"><p>Here's what I'd like to see: the stats.</p><p></p><p>I'm thinking, somewhere, this whole DRM thing was pitched to a boardroom full of people who thought it was a good enough idea to implement. Ideally, whoever pitched this idea backed it up with numbers and facts. I want to see those numbers, if they exist.</p><p></p><p>Just how much in sales do companies estimate they lose to piracy? Are there any hard figures for product piracy? Has DRM been shown to reduce these numbers or increase sales before this?</p><p></p><p>If these numbers exist, or if anyone has a credible ballpark figure, I'd like to see it. I'd really hope that some good hard numbers were used to justify DTRPG's approach rather than an uninformed "RAH RAH PRACY BAD" attitude.</p><p></p><p>(P.S., I'm not trying to imply that IS the attitude DTRPG has. Apologies for potential confusion.)</p></blockquote><p></p>
[QUOTE="Roudi, post: 1608303, member: 12423"] Here's what I'd like to see: the stats. I'm thinking, somewhere, this whole DRM thing was pitched to a boardroom full of people who thought it was a good enough idea to implement. Ideally, whoever pitched this idea backed it up with numbers and facts. I want to see those numbers, if they exist. Just how much in sales do companies estimate they lose to piracy? Are there any hard figures for product piracy? Has DRM been shown to reduce these numbers or increase sales before this? If these numbers exist, or if anyone has a credible ballpark figure, I'd like to see it. I'd really hope that some good hard numbers were used to justify DTRPG's approach rather than an uninformed "RAH RAH PRACY BAD" attitude. (P.S., I'm not trying to imply that IS the attitude DTRPG has. Apologies for potential confusion.) [/QUOTE]
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