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General Tabletop Discussion
*TTRPGs General
DRM limitations (merged with "why DRM sucks")
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<blockquote data-quote="Jonathan Nolan" data-source="post: 1623457" data-attributes="member: 20721"><p><strong>DRM etc.</strong></p><p></p><p>Depending what happens soon we (my firm) may have to decide on the DRM issue. If we have to provide it for our PDFs I will be a little worried because personally, it is not something I want to see spread until or unless DRM is much better served both in terms of </p><p></p><p>1. number of clicks to set the damned thing up for a customer, and</p><p>2. public perception.</p><p></p><p>However, ancient or not, stupid or not, DRM is part of the ongoing struggle for big(ger) business to adapt to online sales. Not an easy process for anyone at first instance. DRM may die a slow and agonising death but I personally think that something resembling it will continue to reappear, since it is such an obvious solution (whether or not it is a viable genuine solution at present).</p><p></p><p>One of my own biggest concerns with it is when I tried it out as a customer I ended up at a Microsoft site littered with nagging adverts for god knows what. If it was an automated process that lifted your details from your point of sale (WITH YOUR EXPRESS PERMISSION of course) it would be quicker and easier. DRM could be prettied up and smartened up, definitely. We get a lot of first-time gamers, including a lot of women, girls and young boys, buying our stuff and I know that our customers are pretty leery about overly intensive online purchasing requirements. However, if it is all seen to be in a good cause, maybe perceptions will shift. And maybe not.</p><p></p><p>Things do seem to be calming down about DriveThru and the DRM feature, which is good, because they are professional in their approach and that's something that got a bit lost during the first rush of blood to people's heads except in a negative way - the whole outcry over the press releases making it sound like RPGNOW or its client businesses weren't professional or that professionalism per se was the be all and end all. My take on that: ish kabibble. Let's get on with producing games, playing games and having as much fun as possible whenever possible.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Jonathan Nolan, post: 1623457, member: 20721"] [b]DRM etc.[/b] Depending what happens soon we (my firm) may have to decide on the DRM issue. If we have to provide it for our PDFs I will be a little worried because personally, it is not something I want to see spread until or unless DRM is much better served both in terms of 1. number of clicks to set the damned thing up for a customer, and 2. public perception. However, ancient or not, stupid or not, DRM is part of the ongoing struggle for big(ger) business to adapt to online sales. Not an easy process for anyone at first instance. DRM may die a slow and agonising death but I personally think that something resembling it will continue to reappear, since it is such an obvious solution (whether or not it is a viable genuine solution at present). One of my own biggest concerns with it is when I tried it out as a customer I ended up at a Microsoft site littered with nagging adverts for god knows what. If it was an automated process that lifted your details from your point of sale (WITH YOUR EXPRESS PERMISSION of course) it would be quicker and easier. DRM could be prettied up and smartened up, definitely. We get a lot of first-time gamers, including a lot of women, girls and young boys, buying our stuff and I know that our customers are pretty leery about overly intensive online purchasing requirements. However, if it is all seen to be in a good cause, maybe perceptions will shift. And maybe not. Things do seem to be calming down about DriveThru and the DRM feature, which is good, because they are professional in their approach and that's something that got a bit lost during the first rush of blood to people's heads except in a negative way - the whole outcry over the press releases making it sound like RPGNOW or its client businesses weren't professional or that professionalism per se was the be all and end all. My take on that: ish kabibble. Let's get on with producing games, playing games and having as much fun as possible whenever possible. :cool: [/QUOTE]
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