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Story Hour
drnuncheon's Freeport Story Hour - Book II: Inheritance
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<blockquote data-quote="drnuncheon" data-source="post: 654859" data-attributes="member: 96"><p>Uhm...which dream sequence? If you mean their adventure in the spirit world, that was all me (inspired by Green Ronin's excellent Shaman book, and the spells that let you fight diseases, spells, and curses as monsters in the spirit world), but it was no dream sequence.</p><p></p><p>Let me see if I can remember the changes I've made that have shown up so far:</p><p></p><p>* Adding the City of the Gods and the wizard from the mainland</p><p>* Linking the pirates/raiders and the dragon (at least in the minds of the Tanaroans)</p><p>* Adding the Swamp Hag and the mythology surrounding her</p><p>* Eliminating the rakasta and the phanaton (although old-time gamers may recognize what I replaced them with)</p><p>* Adding the Ghoul Lord (added as an explanation for the ghouls on the wandering monster charts)</p><p>* And, of course, shipwrecking the PCs there instead of sending them off with a mysterious map and a hope for adventure.</p><p></p><p>There are more changes later on, too. What can I say? About the only published stuff I didn't hack apart was the original Freeport trilogy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> For a closer look at the original Isle of Dread, Horacio has linked Lazybones' Story Hour a page or so back. His is pretty close, while mine is more like a 'Return to the Isle of Dread'...</p><p></p><p>And for a potentially amusing look behind the scenes...I had originally intended for Our Heros to escape by means of a <em>teleport</em> spell, which Di'Fier doesn't have, yet. Unfortunately, I forgot that Di'Fier's levels in Spellsword only give him a caster level boost every <em>other</em> level, leading to a conversation that went sort of like this.</p><p></p><p>DF: "Well, that wizard knew <em>teleport</em>. Of course, even if we found his spellbook I wouldn't be able to cast it for another 3 levels..."</p><p></p><p>Me: "What?!"</p><p></p><p>DF (continuing): "...and I <u>hope</u> we're not going to be here for that long..."</p><p></p><p>Me: "I mean, ah, don't worry. You'll get off the island before then." (hurriedly scribbles in his notes)</p><p></p><p>J</p><p>How'd they do it? You'll just have to wait and see...</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 654859, member: 96"] Uhm...which dream sequence? If you mean their adventure in the spirit world, that was all me (inspired by Green Ronin's excellent Shaman book, and the spells that let you fight diseases, spells, and curses as monsters in the spirit world), but it was no dream sequence. Let me see if I can remember the changes I've made that have shown up so far: * Adding the City of the Gods and the wizard from the mainland * Linking the pirates/raiders and the dragon (at least in the minds of the Tanaroans) * Adding the Swamp Hag and the mythology surrounding her * Eliminating the rakasta and the phanaton (although old-time gamers may recognize what I replaced them with) * Adding the Ghoul Lord (added as an explanation for the ghouls on the wandering monster charts) * And, of course, shipwrecking the PCs there instead of sending them off with a mysterious map and a hope for adventure. There are more changes later on, too. What can I say? About the only published stuff I didn't hack apart was the original Freeport trilogy. ;) For a closer look at the original Isle of Dread, Horacio has linked Lazybones' Story Hour a page or so back. His is pretty close, while mine is more like a 'Return to the Isle of Dread'... And for a potentially amusing look behind the scenes...I had originally intended for Our Heros to escape by means of a [i]teleport[/i] spell, which Di'Fier doesn't have, yet. Unfortunately, I forgot that Di'Fier's levels in Spellsword only give him a caster level boost every [i]other[/i] level, leading to a conversation that went sort of like this. DF: "Well, that wizard knew [i]teleport[/i]. Of course, even if we found his spellbook I wouldn't be able to cast it for another 3 levels..." Me: "What?!" DF (continuing): "...and I [u]hope[/u] we're not going to be here for that long..." Me: "I mean, ah, don't worry. You'll get off the island before then." (hurriedly scribbles in his notes) J How'd they do it? You'll just have to wait and see... [/QUOTE]
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drnuncheon's Freeport Story Hour - Book II: Inheritance
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